Empowered Autogenerator
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Empowered Autogenerator
Final zone distribution
87 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
66 decks
-
2
Kilo, Apogee Mind
49 decks
-
3
Ashling, Rekindled // Ashling, Rimebound
4 decks
-
4
Infinite Guideline Station
4 decks
- 5 The Walls of Ba Sing Se 4 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
7
Atraxa, Praetors' Voice
2 decks
- 8 Emrakul, the Promised End 2 decks
-
9
Grimgrin, Corpse-Born
2 decks
-
10
Kenrith, the Returned King
2 decks
The "good card" funnel
433 brought · 174 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=34) , vs 21% when it never left the library (n=214).
When players drew this card but left it in hand, they won 16% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -5.3pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.