Emrakul, the Promised End card art
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Emrakul, the Promised End

{13} · Legendary Creature — Eldrazi · Innistrad Remastered (INR)
Times Brought
567
Decks Running
254
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Emrakul, the Promised End card

Emrakul, the Promised End

{13}
Legendary Creature — Eldrazi
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
13 / 13
Innistrad Remastered (INR) · Mythic · Illustrated by Jaime Jones

Final zone distribution

114 instances
3.5%
Library
49.1%
Battlefield
14.9%
Graveyard
3.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

567 brought · 234 players
Brought to game
567
Ever drawn
109
Reached battlefield
73
Still on board at game end
56

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.1pp

Players who cast this card win 37% of the time (n=53) , vs 26% when it never left the library (n=333).

When players drew this card but left it in hand, they won 21% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.6pp; 95% confidence interval +4.1pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=76
4%
T1
0%
T2
1%
T3
4%
T4
11%
T5
67%
T6-9
13%
T10+
Median 7.0 P25 6 · P75 8 · max 12
On curve 100% (0 / 76 cast on T13) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.