Live Play Data
Emrakul, the Promised End
1%
Live Inclusion
Times Brought
603
Decks Running
274
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=75
5%
T1
0%
T2
3%
T3
4%
T4
8%
T5
67%
T6-9
13%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
99%
(0 / 75 cast on T13)
Cast same turn as drawn
38%
The "good card" funnel
603 brought · 249 playersBrought to game
603
Ever drawn
131
Reached battlefield
71
Still on board at game end
49
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.7pp
Players who cast this card win 50% of the time (n=65) , vs 27% when it never left the library (n=392).
When players drew this card but left it in hand, they won 19% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.4pp; 95% confidence interval +11.7pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instances7.6%
Library
33.8%
Battlefield
15.2%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 43 decks
- 2 Molecule Man 32 decks
-
3
Ulalek, Fused Atrocity
32 decks
- 4 Ultima, Origin of Oblivion 13 decks
-
5
The Notary Hobbits
12 decks
- 6 Kozilek, the Great Distortion 9 decks
-
7
Rakdos, Lord of Riots
8 decks
-
8
Flubs, the Fool
5 decks
-
9
Kruphix, God of Horizons
5 decks
- 10 Ulamog, the Ceaseless Hunger 5 decks
Card text
Emrakul, the Promised End
Legendary Creature — Eldrazi
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
13 / 13
Innistrad Remastered (INR)
·
Mythic
·
Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.