Live Play Data
Emrakul, the Promised End
1%
Live Inclusion
Times Brought
1435
Decks Running
592
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=210
2%
T1
2%
T2
1%
T3
3%
T4
12%
T5
61%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
98%
(4 / 210 cast on T13)
Cast same turn as drawn
35%
The "good card" funnel
1435 brought · 522 playersBrought to game
1435
Ever drawn
348
Reached battlefield
203
Still on board at game end
134
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +14.2pp
Players who cast this card win 45% of the time (n=182) , vs 24% when it never left the library (n=907).
When players drew this card but left it in hand, they won 17% (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.5pp; 95% confidence interval +14.2pp to +28.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
375 instances7.5%
Library
35.7%
Battlefield
15.7%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 105 decks
-
2
Ulalek, Fused Atrocity
69 decks
- 3 Molecule Man 46 decks
-
4
The Notary Hobbits
23 decks
- 5 Ultima, Origin of Oblivion 21 decks
- 6 Omnath, Locus of the Void 17 decks
-
7
Dack Fayden, Helping Hand
15 decks
- 8 Kozilek, the Great Distortion 15 decks
-
9
Rakdos, Lord of Riots
11 decks
-
10
Animar, Soul of Elements
8 decks
Card text
Emrakul, the Promised End
Legendary Creature — Eldrazi
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
13 / 13
Innistrad Remastered (INR)
·
Mythic
·
Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.