Emrakul, the Promised End card art
Live Play Data

Emrakul, the Promised End

{13} · Legendary Creature — Eldrazi · Innistrad Remastered (INR)
1%
Live Inclusion
Times Brought
603
Decks Running
274
Median Cast Turn
7
Drawn → Played
54%
Format

First-cast turn

n=75
5%
T1
0%
T2
3%
T3
4%
T4
8%
T5
67%
T6-9
13%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 99% (0 / 75 cast on T13) Cast same turn as drawn 38%

The "good card" funnel

603 brought · 249 players
Brought to game
603
Ever drawn
131
Reached battlefield
71
Still on board at game end
49

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +11.7pp

Players who cast this card win 50% of the time (n=65) , vs 27% when it never left the library (n=392).

When players drew this card but left it in hand, they won 19% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +23.4pp; 95% confidence interval +11.7pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

145 instances
7.6%
Library
33.8%
Battlefield
15.2%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games
Card text
Emrakul, the Promised End card

Emrakul, the Promised End

{13}
Legendary Creature — Eldrazi
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
13 / 13
Innistrad Remastered (INR) · Mythic · Illustrated by Jaime Jones

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.