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Emrakul, the World Anew card art
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Emrakul, the World Anew

{12} · Legendary Creature — Eldrazi · Modern Horizons 3 (MH3)
Times Brought
229
Decks Running
120
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Emrakul, the World Anew card

Emrakul, the World Anew

{12}
Legendary Creature — Eldrazi
When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}.
12 / 12
Modern Horizons 3 (MH3) · Mythic · Illustrated by Brent Hollowell

Final zone distribution

59 instances
1.7%
Library
35.6%
Battlefield
5.1%
Graveyard
8.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

229 brought · 112 players
Brought to game
229
Ever drawn
54
Reached battlefield
27
Still on board at game end
21

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.6pp

Players who cast this card win 40% of the time (n=21) , vs 26% when it never left the library (n=130).

When players drew this card but left it in hand, they won 22% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +14.1pp; 95% confidence interval +4.6pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
4%
T3
4%
T4
7%
T5
63%
T6-9
22%
T10+
Median 8 P25 6 · P75 9 · max 13
On curve 96% (1 / 27 cast on T12) Cast same turn as drawn 25%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.