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Part of Commander Masters
·
Creature — Eldrazi
·
Commander Masters (CMM)
Live Play Data
Endbringer
1%
Live Inclusion
Times Brought
503
Decks Running
251
Median Cast Turn
7
Drawn → Played
73%
Format
First-cast turn
n=71
0%
T1
0%
T2
10%
T3
7%
T4
21%
T5
42%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
49%
(8 / 71 cast on T6)
Cast same turn as drawn
37%
The "good card" funnel
503 brought · 231 playersBrought to game
503
Ever drawn
97
Reached battlefield
71
Still on board at game end
37
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.2pp
Players who cast this card win 39% of the time (n=67) , vs 24% when it never left the library (n=336).
When players drew this card but left it in hand, they won 34% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval +3.2pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances3.5%
Library
32.5%
Battlefield
28.9%
Graveyard
12.3%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 66 decks
-
2
Ulalek, Fused Atrocity
58 decks
- 3 Molecule Man 26 decks
- 4 Ultima, Origin of Oblivion 16 decks
- 5 Kozilek, the Great Distortion 10 decks
-
6
Belbe, Corrupted Observer
4 decks
- 7 Ulamog, the Defiler 4 decks
-
8
Azlask, the Swelling Scourge
3 decks
- 9 Emrakul, the Promised End 3 decks
-
10
Kruphix, God of Horizons
3 decks
Card text
Endbringer
Creature — Eldrazi
Untap this creature during each other player's untap step.
: This creature deals 1 damage to any target.
,
: Target creature can't attack or block this turn.

,
: Draw a card.
5 / 5
Commander Masters (CMM)
·
Rare
·
Illustrated by Vincent Proce
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.