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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment — Aura
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Endless Evil
1%
Live Inclusion
Times Brought
302
Decks Running
140
Median Cast Turn
6.0
Drawn → Played
52%
Format
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
23%
T4
15%
T5
50%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
4%
(1 / 26 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
302 brought · 137 playersBrought to game
302
Ever drawn
50
Reached battlefield
26
Still on board at game end
11
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 28% of the time (n=25) , vs 19% when it never left the library (n=209).
When players drew this card but left it in hand, they won 27% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -8.7pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances7.4%
Library
20.4%
Battlefield
25.9%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
64 decks
-
2
Umbris, Fear Manifest
29 decks
-
3
Obeka, Splitter of Seconds
9 decks
-
4
Tatsunari, Toad Rider
4 decks
-
5
Adrix and Nev, Twincasters
3 decks
-
6
Council of Reeds
3 decks
-
7
Cynette, Jelly Drover
3 decks
-
8
Elrond, Moon-Reader
3 decks
-
9
Bill Ferny, Bree Swindler
2 decks
-
10
Omo, Queen of Vesuva
2 decks
Card text
Endless Evil
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Diego Gisbert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.