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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment — Aura
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Endless Evil
0%
Decklist Inclusion
Times Brought
192
Decks Running
91
In Decks
509
Decklist Inclusion
0%
Format
Card text
Endless Evil
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Diego Gisbert
Final zone distribution
41 instances7.3%
Library
19.5%
Battlefield
19.5%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
45 decks
-
2
Umbris, Fear Manifest
18 decks
-
3
Obeka, Splitter of Seconds
5 decks
-
4
Tatsunari, Toad Rider
3 decks
-
5
Bill Ferny, Bree Swindler
2 decks
-
6
Council of Reeds
2 decks
-
7
Cynette, Jelly Drover
2 decks
-
8
Omo, Queen of Vesuva
2 decks
-
9
Adrix and Nev, Twincasters
1 decks
-
10
Hope Estheim
1 decks
The "good card" funnel
192 brought · 91 playersBrought to game
192
Ever drawn
38
Reached battlefield
19
Still on board at game end
8
≥ -9.3pp
Players who cast this card win 26% of the time (n=19) , vs 17% when it never left the library (n=127).
When players drew this card but left it in hand, they won 29% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.8pp; 95% confidence interval -9.3pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
19 of 100 times cast
19%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.