collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Endless Evil card art
Live Play Data

Endless Evil

{2} {U} · Enchantment — Aura · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
410
Decks Running
183
Median Cast Turn
6
Drawn → Played
53%
Format

First-cast turn

n=41
0%
T1
0%
T2
2%
T3
22%
T4
15%
T5
51%
T6-9
10%
T10+
Median 6 P25 5 · P75 7 · max 13
On curve 2% (1 / 41 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

410 brought · 176 players
Brought to game
410
Ever drawn
77
Reached battlefield
41
Still on board at game end
17

Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.4pp

Players who cast this card win 20% of the time (n=38) , vs 19% when it never left the library (n=279).

When players drew this card but left it in hand, they won 27% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.5pp; 95% confidence interval -11.4pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

84 instances
8.3%
Library
20.2%
Battlefield
26.2%
Graveyard
1.2%
Exile

Commanders that played this card

in tracked games
Card text
Endless Evil card

Endless Evil

{2} {U}
Enchantment — Aura
Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Diego Gisbert

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.