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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment — Aura
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Endless Evil
1%
Live Inclusion
Times Brought
410
Decks Running
183
Median Cast Turn
6
Drawn → Played
53%
Format
First-cast turn
n=41
0%
T1
0%
T2
2%
T3
22%
T4
15%
T5
51%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
13
On curve
2%
(1 / 41 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
410 brought · 176 playersBrought to game
410
Ever drawn
77
Reached battlefield
41
Still on board at game end
17
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 20% of the time (n=38) , vs 19% when it never left the library (n=279).
When players drew this card but left it in hand, they won 27% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -11.4pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances8.3%
Library
20.2%
Battlefield
26.2%
Graveyard
1.2%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
85 decks
-
2
Umbris, Fear Manifest
41 decks
-
3
Obeka, Splitter of Seconds
9 decks
-
4
Cynette, Jelly Drover
5 decks
-
5
Elrond, Moon-Reader
5 decks
-
6
Tatsunari, Toad Rider
5 decks
-
7
Adrix and Nev, Twincasters
4 decks
-
8
Council of Reeds
3 decks
-
9
Bill Ferny, Bree Swindler
2 decks
-
10
Omo, Queen of Vesuva
2 decks
Card text
Endless Evil
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Diego Gisbert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.