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Endless Evil card art
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Endless Evil

{2} {U} · Enchantment — Aura · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
269
Decks Running
147
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Endless Evil card

Endless Evil

{2} {U}
Enchantment — Aura
Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Diego Gisbert

Final zone distribution

59 instances
28.8%
Battlefield
23.7%
Graveyard
47.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

269 brought · 134 players
Brought to game
269
Ever drawn
53
Reached battlefield
29
Still on board at game end
17

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.9pp

Players who cast this card win 25% of the time (n=24) , vs 20% when it never left the library (n=132).

When players drew this card but left it in hand, they won 23% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.1pp; 95% confidence interval -5.9pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
0%
T2
0%
T3
3%
T4
21%
T5
59%
T6-9
17%
T10+
Median 7 P25 6 · P75 8 · max 11
On curve 0% (0 / 29 cast on T3) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.