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Part of Fallout
·
Artifact — Bobblehead
·
Fallout (PIP)
: Add one mana of any color.
,
: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Live Play Data
Endurance Bobblehead
0%
Live Inclusion
Times Brought
207
Decks Running
108
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=38
0%
T1
3%
T2
21%
T3
5%
T4
18%
T5
42%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
7
· max
12
On curve
24%
(8 / 38 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
207 brought · 105 playersBrought to game
207
Ever drawn
51
Reached battlefield
38
Still on board at game end
29
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 31% of the time (n=30) , vs 18% when it never left the library (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval -3.8pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
51.8%
Battlefield
16.1%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
21 decks
-
2
Mr. House, President and CEO
20 decks
-
3
Whtz, the Bibliophile
8 decks
-
4
Liberty Prime, Recharged
7 decks
- 5 Ultron, Artificial Malevolence 7 decks
-
6
Magar of the Magic Strings
3 decks
-
7
Mendicant Core, Guidelight
3 decks
-
8
Orvar, the All-Form
3 decks
-
9
Lucy MacLean, Positively Armed
2 decks
-
10
Y'shtola, Night's Blessed
2 decks
Card text
Endurance Bobblehead
Artifact — Bobblehead
Fallout (PIP)
·
Uncommon
·
Illustrated by Alex Brock
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.