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Enduring Courage card art
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Enduring Courage

{2} {R} {R} · Enchantment Creature — Dog Glimmer · Duskmourn: House of Horror (DSK)
Times Brought
554
Decks Running
255
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Enduring Courage card

Enduring Courage

{2} {R} {R}
Enchantment Creature — Dog Glimmer
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
3 / 3
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Yigit Koroglu

Final zone distribution

121 instances
3.3%
Library
43.8%
Battlefield
12.4%
Graveyard
3.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

554 brought · 242 players
Brought to game
554
Ever drawn
115
Reached battlefield
62
Still on board at game end
53

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.0pp

Players who cast this card win 30% of the time (n=54) , vs 26% when it never left the library (n=322).

When players drew this card but left it in hand, they won 17% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -4.0pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
0%
T1
8%
T2
13%
T3
23%
T4
11%
T5
37%
T6-9
8%
T10+
Median 5.0 P25 4 · P75 7 · max 12
On curve 44% (14 / 62 cast on T4) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.