collections_bookmark Part of Duskmourn: House of Horror
Enduring Curiosity card art
Card Preview

Enduring Curiosity

{2} {U} {U} · Enchantment Creature — Cat Glimmer · Duskmourn: House of Horror (DSK)
Times Brought
685
Decks Running
364
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Enduring Curiosity card

Enduring Curiosity

{2} {U} {U}
Enchantment Creature — Cat Glimmer
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
4 / 3
Duskmourn: House of Horror (DSK) · Rare · Illustrated by Julie Dillon

Final zone distribution

154 instances
0.6%
Library
41.6%
Battlefield
13.6%
Graveyard
2.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

685 brought · 339 players
Brought to game
685
Ever drawn
146
Reached battlefield
80
Still on board at game end
64

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.2pp

Players who cast this card win 29% of the time (n=65) , vs 28% when it never left the library (n=394).

When players drew this card but left it in hand, they won 21% (n=48).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.3pp; 95% confidence interval -5.2pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=80
0%
T1
1%
T2
6%
T3
18%
T4
16%
T5
44%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 25% (14 / 80 cast on T4) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.