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Part of Duskmourn: House of Horror
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Enchantment Creature — Snake Glimmer
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Duskmourn: House of Horror (DSK)
Live Play Data
Enduring Tenacity
3%
Live Inclusion
Times Brought
1228
Decks Running
585
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=195
1%
T1
2%
T2
6%
T3
13%
T4
13%
T5
54%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
22%
(25 / 195 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
1228 brought · 510 playersBrought to game
1228
Ever drawn
305
Reached battlefield
195
Still on board at game end
151
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.2pp
Players who cast this card win 42% of the time (n=181) , vs 26% when it never left the library (n=784).
When players drew this card but left it in hand, they won 19% (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval +9.2pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
340 instances1.8%
Library
44.4%
Battlefield
18.5%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
70 decks
-
2
Oloro, Ageless Ascetic
46 decks
-
3
Blech, Loafing Pest
32 decks
-
4
Betor, Ancestor's Voice
24 decks
-
5
Dina, Essence Brewer
23 decks
-
6
Sheoldred, the Apocalypse
22 decks
-
7
Eriette of the Charmed Apple
18 decks
-
8
Liesa, Shroud of Dusk
16 decks
-
9
Mister Negative
14 decks
-
10
Edgar Markov
13 decks
Card text
Enduring Tenacity
Enchantment Creature — Snake Glimmer
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
4 / 3
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Isis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.