collections_bookmark Part of Starter Commander Decks
Enter the God-Eternals card art
Live Play Data

Enter the God-Eternals

{2} {U} {U} {B} · Sorcery · War of the Spark (WAR)
1%
Live Inclusion
Times Brought
111
Decks Running
57
Median Cast Turn
—
Drawn → Played
62%
Format

First-cast turn

n=16

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

111 brought · 54 players
Brought to game
111
Ever drawn
26
Reached battlefield
16
Still on board at game end
2
≥ -20.0pp

Players who cast this card win 16% of the time (n=16) , vs 17% when it never left the library (n=71).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.3pp; 95% confidence interval -20.0pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

28 instances
3.6%
Library
7.1%
Battlefield
64.3%
Graveyard
25.0%
Hand

Commanders that played this card

in tracked games
Card text
Enter the God-Eternals card

Enter the God-Eternals

{2} {U} {U} {B}
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
War of the Spark (WAR) · Rare · Illustrated by Daniel Ljunggren

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.