collections_bookmark
Part of Starter Commander Decks
·
Sorcery
·
War of the Spark (WAR)
Live Play Data
Enter the God-Eternals
1%
Live Inclusion
Times Brought
144
Decks Running
74
Median Cast Turn
—
Drawn → Played
60%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
144 brought · 71 playersBrought to game
144
Ever drawn
30
Reached battlefield
18
Still on board at game end
2
≥ -17.1pp
Players who cast this card win 19% of the time (n=17) , vs 18% when it never left the library (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.6pp; 95% confidence interval -17.1pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
5.7%
Battlefield
65.7%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
37 decks
-
2
Sauron, the Dark Lord
13 decks
-
3
The Scarab God
5 decks
-
4
Wilhelt, the Rotcleaver
4 decks
-
5
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
-
6
Phenax, God of Deception
2 decks
-
7
Saruman, the White Hand
2 decks
-
8
Marchesa, the Black Rose
1 decks
-
9
Nevinyrral, Urborg Tyrant
1 decks
-
10
Nicol Bolas
1 decks
Card text
Enter the God-Eternals
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
War of the Spark (WAR)
·
Rare
·
Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.