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Part of Starter Commander Decks
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Sorcery
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War of the Spark (WAR)
Card Preview
Enter the God-Eternals
Times Brought
152
Decks Running
74
In Decks
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Decklist Inclusion
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Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Enter the God-Eternals
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
War of the Spark (WAR)
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Rare
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Illustrated by Daniel Ljunggren
Final zone distribution
35 instances2.9%
Library
2.9%
Battlefield
68.6%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
38 decks
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2
Sauron, the Dark Lord
11 decks
-
3
Wilhelt, the Rotcleaver
6 decks
-
4
The Scarab God
4 decks
-
5
Grimgrin, Corpse-Born
2 decks
-
6
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
-
7
Saruman, the White Hand
2 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
9
Marchesa, the Black Rose
1 decks
-
10
Narfi, Betrayer King
1 decks
The "good card" funnel
152 brought · 69 playersBrought to game
152
Ever drawn
28
Reached battlefield
19
Still on board at game end
1
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.