Card Preview
Enter the Infinite
Times Brought
137
Decks Running
63
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Gatecrash (GTC)
·
Mythic
·
Illustrated by Terese Nielsen
Final zone distribution
46 instances21.7%
Battlefield
23.9%
Graveyard
13.0%
Exile
41.3%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
8 decks
-
2
Jadzi, Oracle of Arcavios // Journey to the Oracle
4 decks
-
3
Kami of the Crescent Moon
4 decks
-
4
Atemsis, All-Seeing
3 decks
-
5
Eluge, the Shoreless Sea
3 decks
-
6
Vnwxt, Verbose Host
3 decks
-
7
Jin-Gitaxias // The Great Synthesis
2 decks
-
8
Narset, Enlightened Master
2 decks
-
9
Yusri, Fortune's Flame
2 decks
-
10
Aminatou, Veil Piercer
1 decks
The "good card" funnel
137 brought · 60 playersBrought to game
137
Ever drawn
41
Reached battlefield
26
Still on board at game end
10
≥ -2.8pp
Players who cast this card win 31% of the time (n=26) , vs 23% when it never left the library (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -2.8pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
8%
T1
0%
T2
4%
T3
12%
T4
8%
T5
65%
T6-9
4%
T10+
Median
7.5
P25
5
· P75
9
· max
10
On curve
100%
(0 / 26 cast on T12)
Cast same turn as drawn
54%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.