format_list_numbered
#24 blue tutor
·
Sorcery
·
Gatecrash (GTC)
Card Preview
Enter the Infinite
Times Brought
359
Decks Running
158
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Gatecrash (GTC)
·
Mythic
·
Illustrated by Terese Nielsen
Final zone distribution
115 instances4.3%
Library
19.1%
Battlefield
21.7%
Graveyard
15.7%
Exile
Commanders that played this card
in tracked games-
1
Whtz, the Bibliophile
13 decks
-
2
Yuriko, the Tiger's Shadow
13 decks
-
3
Eluge, the Shoreless Sea
9 decks
-
4
Fblthp, Impossibly Lost
7 decks
-
5
Yusri, Fortune's Flame
7 decks
-
6
Narset, Enlightened Master
6 decks
-
7
Kami of the Crescent Moon
5 decks
-
8
Atemsis, All-Seeing
4 decks
-
9
Jadzi, Oracle of Arcavios // Journey to the Oracle
4 decks
-
10
Jin-Gitaxias // The Great Synthesis
4 decks
The "good card" funnel
359 brought · 150 playersBrought to game
359
Ever drawn
94
Reached battlefield
52
Still on board at game end
22
≥ +0.6pp
Players who cast this card win 33% of the time (n=46) , vs 24% when it never left the library (n=180).
When players drew this card but left it in hand, they won 31% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +0.6pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
4%
T1
4%
T2
2%
T3
0%
T4
13%
T5
60%
T6-9
17%
T10+
Median
8.0
P25
6
· P75
9
· max
19
On curve
94%
(1 / 52 cast on T12)
Cast same turn as drawn
48%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.