format_list_numbered
#24 blue tutor
·
Sorcery
·
Gatecrash (GTC)
Live Play Data
Enter the Infinite
1%
Live Inclusion
Times Brought
545
Decks Running
221
Median Cast Turn
7.0
Drawn → Played
48%
Format
First-cast turn
n=82
0%
T1
1%
T2
1%
T3
7%
T4
10%
T5
66%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
100%
(4 / 82 cast on T12)
Cast same turn as drawn
41%
The "good card" funnel
545 brought · 200 playersBrought to game
545
Ever drawn
170
Reached battlefield
82
Still on board at game end
47
≥ +30.9pp
Players who cast this card win 71% of the time (n=78) , vs 30% when it never left the library (n=305).
When players drew this card but left it in hand, they won 36% (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +41.5pp; 95% confidence interval +30.9pp to +52.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instances3.0%
Library
23.5%
Battlefield
30.0%
Graveyard
11.0%
Exile
Commanders that played this card
in tracked games-
1
Whtz, the Bibliophile
26 decks
-
2
Narset, Enlightened Master
9 decks
-
3
Yuriko, the Tiger's Shadow
9 decks
-
4
Yusri, Fortune's Flame
9 decks
-
5
Eluge, the Shoreless Sea
8 decks
-
6
Flubs, the Fool
8 decks
-
7
Kami of the Crescent Moon
8 decks
-
8
Atemsis, All-Seeing
4 decks
-
9
Kynaios and Tiro of Meletis
4 decks
-
10
Urza, Lord High Artificer
4 decks
Card text
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Gatecrash (GTC)
·
Mythic
·
Illustrated by Terese Nielsen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.