format_list_numbered #24 blue tutor
Enter the Infinite card art
Live Play Data

Enter the Infinite

{8} {U} {U} {U} {U} · Sorcery · Gatecrash (GTC)
1%
Live Inclusion
Times Brought
545
Decks Running
221
Median Cast Turn
7.0
Drawn → Played
48%
Format

First-cast turn

n=82
0%
T1
1%
T2
1%
T3
7%
T4
10%
T5
66%
T6-9
15%
T10+
Median 7.0 P25 6 · P75 9 · max 12
On curve 100% (4 / 82 cast on T12) Cast same turn as drawn 41%

The "good card" funnel

545 brought · 200 players
Brought to game
545
Ever drawn
170
Reached battlefield
82
Still on board at game end
47
≥ +30.9pp

Players who cast this card win 71% of the time (n=78) , vs 30% when it never left the library (n=305).

When players drew this card but left it in hand, they won 36% (n=80).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +41.5pp; 95% confidence interval +30.9pp to +52.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

200 instances
3.0%
Library
23.5%
Battlefield
30.0%
Graveyard
11.0%
Exile

Commanders that played this card

in tracked games
Card text
Enter the Infinite card

Enter the Infinite

{8} {U} {U} {U} {U}
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Gatecrash (GTC) · Mythic · Illustrated by Terese Nielsen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.