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Epic Fight card art
Live Play Data

Epic Fight

{2} {G} · Sorcery · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
482
Decks Running
199
Median Cast Turn
7.0
Drawn → Played
53%
Format

First-cast turn

n=54
0%
T1
0%
T2
7%
T3
6%
T4
15%
T5
54%
T6-9
19%
T10+
Median 7.0 P25 5 · P75 9 · max 15
On curve 7% (4 / 54 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

482 brought · 181 players
Brought to game
482
Ever drawn
101
Reached battlefield
54
Still on board at game end
4
≥ -17.0pp

Players who cast this card win 18% of the time (n=46) , vs 24% when it never left the library (n=292).

When players drew this card but left it in hand, they won 18% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.1pp; 95% confidence interval -17.0pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

114 instances
5.3%
Library
3.5%
Battlefield
54.4%
Graveyard
6.1%
Exile
Card text
Epic Fight card

Epic Fight

{2} {G}
Sorcery
Choose one or both — • Double target creature's power and toughness until end of turn. • Target creature you control fights target creature an opponent controls.
Marvel Super Heroes (MSH) · Rare · Illustrated by Wei Guan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.