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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Epic Fight
1%
Live Inclusion
Times Brought
337
Decks Running
153
Median Cast Turn
7.5
Drawn → Played
56%
Format
First-cast turn
n=36
0%
T1
0%
T2
3%
T3
6%
T4
11%
T5
58%
T6-9
22%
T10+
Median
7.5
P25
6
· P75
9
· max
15
On curve
3%
(1 / 36 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
337 brought · 137 playersBrought to game
337
Ever drawn
64
Reached battlefield
36
Still on board at game end
3
≥ -21.6pp
Players who cast this card win 19% of the time (n=31) , vs 25% when it never left the library (n=205).
When players drew this card but left it in hand, they won 23% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.8pp; 95% confidence interval -21.6pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances2.8%
Library
4.2%
Battlefield
55.6%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
38 decks
-
2
Blor the Impervious
13 decks
-
3
Wolverine, Best There Is
11 decks
-
4
Jennifer Walters // The Sensational She-Hulk
7 decks
-
5
Beorn the Fierce
6 decks
-
6
Indoraptor, the Perfect Hybrid
5 decks
-
7
Riku of Many Paths
5 decks
-
8
The Unbeatable Squirrel Girl
5 decks
-
9
Cosmic Spider-Man
4 decks
-
10
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
Card text
Epic Fight
Sorcery
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Wei Guan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.