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Epic Fight card art
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Epic Fight

{2} {G} · Sorcery · Marvel Super Heroes (MSH)
Times Brought
280
Decks Running
137
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Epic Fight card

Epic Fight

{2} {G}
Sorcery
Choose one or both — • Double target creature's power and toughness until end of turn. • Target creature you control fights target creature an opponent controls.
Marvel Super Heroes (MSH) · Rare · Illustrated by Wei Guan

Final zone distribution

55 instances
3.6%
Library
10.9%
Battlefield
54.5%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

280 brought · 133 players
Brought to game
280
Ever drawn
49
Reached battlefield
30
Still on board at game end
6
≥ -7.6pp

Players who cast this card win 31% of the time (n=29) , vs 29% when it never left the library (n=167).

When players drew this card but left it in hand, they won 13% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -7.6pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
3%
T2
3%
T3
13%
T4
10%
T5
63%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 8 · max 10
On curve 7% (1 / 30 cast on T3) Cast same turn as drawn 18%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.