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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Card Preview
Epic Fight
Times Brought
280
Decks Running
137
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Epic Fight
Sorcery
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Wei Guan
Final zone distribution
55 instances3.6%
Library
10.9%
Battlefield
54.5%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
35 decks
-
2
Wolverine, Best There Is
15 decks
-
3
Blor the Impervious
12 decks
-
4
Wolverine, Fierce Fighter
5 decks
-
5
Beorn the Fierce
3 decks
-
6
Loot, Exuberant Explorer
3 decks
-
7
Wolverine, Claws Out
3 decks
-
8
Cosmic Spider-Man
2 decks
-
9
Ghalta, Primal Hunger
2 decks
-
10
Hulk, Gamma Goliath
2 decks
The "good card" funnel
280 brought · 133 playersBrought to game
280
Ever drawn
49
Reached battlefield
30
Still on board at game end
6
≥ -7.6pp
Players who cast this card win 31% of the time (n=29) , vs 29% when it never left the library (n=167).
When players drew this card but left it in hand, they won 13% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -7.6pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
3%
T2
3%
T3
13%
T4
10%
T5
63%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
7%
(1 / 30 cast on T3)
Cast same turn as drawn
18%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.