Erode
Erode is drawn 74% of the time it reaches a hand, and games where it resolves show a +9.3 percentage-point win-rate lift over games where it stayed in the library, an early directional signal across 91 observations.
Erode is a 1-mana white instant that destroys any creature or planeswalker while giving the opponent a basic land. In 545 tracked multiplayer Commander games on Playgroup Live, 256 of 7801 distinct decks brought it to the table, a 3% inclusion rate that reflects its niche but growing presence in white removal suites.
The key performance signal is conversion: once a copy reaches a player's hand, 74% of those copies are cast before the game ends. Median first cast lands on turn 6.0, which is late by ramp-spell standards but makes sense for reactive removal held in response to the right threat. Players hold it a median of 2 turns after drawing before casting, suggesting deliberate timing rather than immediate deployment.
Erode sits in white's strong removal tradition alongside Path to Exile and Swords to Plowshares. The land-grant drawback is real but manageable, and the card's spread across 217 distinct players in this dataset is a sign the numbers aren't driven by a single outlier pod.
- 3% of tracked Commander decks include Erode
- 74% of drawn copies are cast before the game ends
- T6.0 median first-cast turn across tracked games
- 37% win rate in games where Erode resolved
- 217 distinct players have brought Erode to a tracked game
- +9.3pp win-rate lift when cast versus left in library (directional, early sample)
First-cast turn
n=102The "good card" funnel
572 brought · 217 playersOf 572 Erode copies brought to games, 138 were drawn, and 102 of those were cast, a conversion chain that reflects deliberate, reactive deployment of a single-target removal spell.
Players who cast this card win 37% of the time (n=91) , vs 28% when it never left the library (n=364).
When players drew this card but left it in hand, they won 36% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.3pp; 95% confidence interval -0.3pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
148 instancesThe overwhelming majority of Erode copies finish in the graveyard, as expected for an instant that resolves and is immediately discarded. The tiny library residual represents copies in decks that participated but were never reached during the game.
Commanders that played this card
in tracked games-
1
Silverquill, the Disputant
12 decks
-
2
Aziza, Mage Tower Captain
7 decks
-
3
Cloud, Midgar Mercenary
6 decks
-
4
Toph, the First Metalbender
6 decks
-
5
Quintorius, History Chaser
5 decks
-
6
Caesar, Legion's Emperor
4 decks
-
7
Captain America, Living Legend
4 decks
-
8
Mog, Moogle Warrior
4 decks
-
9
Pantlaza, Sun-Favored
4 decks
-
10
Teysa Karlov
4 decks
The commander list spans mono-white through three-color identities, with Silverquill, the Disputant leading at 12 decks. No single commander dominates, which points to Erode being adopted as a format-wide white removal option rather than a build-around piece.