collections_bookmark
Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven (SOS)
Card Preview
Erode
Times Brought
349
Decks Running
182
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Erode
Instant
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Florian Herold
Final zone distribution
72 instances2.8%
Library
72.2%
Graveyard
6.9%
Exile
18.1%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
6 decks
-
2
Silverquill, the Disputant
6 decks
-
3
Toph, the First Metalbender
6 decks
-
4
Atla Palani, Nest Tender
4 decks
-
5
Edgar Markov
4 decks
-
6
Kaalia of the Vast
4 decks
-
7
Quintorius, History Chaser
4 decks
-
8
Rin and Seri, Inseparable
4 decks
-
9
Aziza, Mage Tower Captain
3 decks
-
10
Brigid, Clachan's Heart // Brigid, Doun's Mind
3 decks
The "good card" funnel
351 brought · 158 playersBrought to game
351
Ever drawn
67
Reached battlefield
50
Still on board at game end
0
≥ -10.3pp
Players who cast this card win 24% of the time (n=40) , vs 26% when it never left the library (n=220).
When players drew this card but left it in hand, they won 31% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.1pp; 95% confidence interval -10.3pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
2%
T2
4%
T3
16%
T4
24%
T5
48%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
7
· max
10
On curve
0%
(0 / 50 cast on T1)
Cast same turn as drawn
14%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.