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Part of Edge of Eternities
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Escape Tunnel
Land
·
Teenage Mutant Ninja Turtles (TMT)
2%
Decklist Inclusion
Times Brought
329
Decks Running
172
In Decks
1639
Decklist Inclusion
2%
Format
Final zone distribution
90 instances4.4%
Library
8.9%
Battlefield
64.4%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
26 decks
-
2
Leonardo, the Balance
24 decks
-
3
Nelly Borca, Impulsive Accuser
6 decks
-
4
Tifa Lockhart
5 decks
-
5
Fynn, the Fangbearer
4 decks
-
6
Heroes in a Half Shell
4 decks
-
7
Gogo, Master of Mimicry
3 decks
-
8
Michelangelo, the Heart
3 decks
-
9
Arabella, Abandoned Doll
2 decks
-
10
Gisa and Geralf
2 decks
The "good card" funnel
329 brought · 144 playersBrought to game
329
Ever drawn
76
Reached battlefield
59
Still on board at game end
8
Once cast, 14% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.9pp
Players who cast this card win 25% of the time (n=58) , vs 22% when it never left the library (n=229).
When players drew this card but left it in hand, they won 15% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -7.9pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=59
20%
T1
3%
T2
8%
T3
17%
T4
7%
T5
36%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
13
Cast same turn as drawn
54%
59 of 100 times cast
59%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.