collections_bookmark Part of Edge of Eternities
Escape Tunnel card art
Live Play Data

Escape Tunnel

Land · Teenage Mutant Ninja Turtles (TMT)
2%
Live Inclusion
Times Brought
1369
Decks Running
730
Median Cast Turn
4
Drawn → Played
75%
Format

First-cast turn

n=261
18%
T1
10%
T2
12%
T3
12%
T4
8%
T5
34%
T6-9
6%
T10+
Median 4 P25 2 · P75 7 · max 14
Cast same turn as drawn 56%

The "good card" funnel

1369 brought · 619 players
Brought to game
1369
Ever drawn
347
Reached battlefield
261
Still on board at game end
34

Once cast, 13% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 23% of the time (n=232) , vs 21% when it never left the library (n=852).

When players drew this card but left it in hand, they won 21% (n=68).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.7pp; 95% confidence interval -2.8pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

394 instances
4.1%
Library
8.6%
Battlefield
60.4%
Graveyard
11.2%
Exile

Commanders that played this card

in tracked games
Card text
Escape Tunnel card

Escape Tunnel

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Teenage Mutant Ninja Turtles (TMT) · Common · Illustrated by Aenami

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.