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Part of Edge of Eternities
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Live Play Data
Escape Tunnel
Land
·
Teenage Mutant Ninja Turtles (TMT)
2%
Live Inclusion
Times Brought
972
Decks Running
521
Median Cast Turn
4.0
Drawn → Played
74%
Format
First-cast turn
n=184
20%
T1
10%
T2
10%
T3
15%
T4
7%
T5
33%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
7
· max
13
Cast same turn as drawn
60%
The "good card" funnel
972 brought · 441 playersBrought to game
972
Ever drawn
247
Reached battlefield
184
Still on board at game end
24
Once cast, 13% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 22% of the time (n=167) , vs 22% when it never left the library (n=620).
When players drew this card but left it in hand, they won 21% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.7pp; 95% confidence interval -7.1pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
280 instances5.0%
Library
8.6%
Battlefield
59.3%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
98 decks
-
2
Leonardo, the Balance
57 decks
-
3
Heroes in a Half Shell
21 decks
-
4
Tifa Lockhart
17 decks
-
5
Nelly Borca, Impulsive Accuser
14 decks
-
6
Szarel, Genesis Shepherd
13 decks
-
7
Arabella, Abandoned Doll
12 decks
-
8
Arixmethes, Slumbering Isle
9 decks
-
9
Fynn, the Fangbearer
8 decks
-
10
Toph, the First Metalbender
7 decks
Card text
Escape Tunnel
Land
Teenage Mutant Ninja Turtles (TMT)
·
Common
·
Illustrated by Aenami
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.