Escape Tunnel
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
130 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
41 decks
-
2
Leonardo, the Balance
23 decks
-
3
Tifa Lockhart
15 decks
-
4
Heroes in a Half Shell
13 decks
-
5
Szarel, Genesis Shepherd
11 decks
-
6
Atla Palani, Nest Tender
4 decks
-
7
Dark Leo & Shredder
4 decks
-
8
Fynn, the Fangbearer
4 decks
-
9
Splinter, Radical Rat
4 decks
-
10
Arabella, Abandoned Doll
3 decks
The "good card" funnel
590 brought · 229 playersOnce cast, 11% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=85) , vs 28% when it never left the library (n=381).
When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.8pp; 95% confidence interval -6.5pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=98Full analysis unlocks as more games are tracked. Stats refresh nightly.