collections_bookmark
Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Card Preview
Estrid's Invocation
1%
Decklist Inclusion
Times Brought
252
Decks Running
135
In Decks
827
Decklist Inclusion
1%
Format
Card text
Estrid's Invocation
Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Johannes Voss
Final zone distribution
82 instances3.7%
Library
35.4%
Battlefield
23.2%
Graveyard
11.0%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
21 decks
-
2
Aminatou, Veil Piercer
17 decks
-
3
Lynde, Cheerful Tormentor
13 decks
-
4
Terra, Magical Adept // Esper Terra
11 decks
-
5
Tuvasa the Sunlit
10 decks
-
6
Zur the Enchanter
10 decks
-
7
Obeka, Splitter of Seconds
5 decks
-
8
Zur, Eternal Schemer
5 decks
-
9
Estrid, the Masked
4 decks
-
10
The Master of Keys
4 decks
The "good card" funnel
255 brought · 124 playersBrought to game
255
Ever drawn
69
Reached battlefield
44
Still on board at game end
29
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 36% of the time (n=43) , vs 30% when it never left the library (n=145).
When players drew this card but left it in hand, they won 11% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.5pp; 95% confidence interval -8.0pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
0%
T1
2%
T2
5%
T3
7%
T4
11%
T5
64%
T6-9
11%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
7%
(2 / 44 cast on T3)
Cast same turn as drawn
25%
44 of 100 times cast
44%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.