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Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Live Play Data
Estrid's Invocation
1%
Live Inclusion
Times Brought
767
Decks Running
317
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=147
0%
T1
1%
T2
2%
T3
9%
T4
13%
T5
59%
T6-9
16%
T10+
Median
7
P25
6
· P75
8
· max
15
On curve
3%
(3 / 147 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
770 brought · 291 playersBrought to game
770
Ever drawn
226
Reached battlefield
147
Still on board at game end
100
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 36% of the time (n=134) , vs 24% when it never left the library (n=445).
When players drew this card but left it in hand, they won 22% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval +4.0pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
257 instances3.1%
Library
38.9%
Battlefield
24.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
57 decks
-
2
Lynde, Cheerful Tormentor
34 decks
-
3
Aminatou, Veil Piercer
33 decks
-
4
Terra, Magical Adept // Esper Terra
22 decks
-
5
Zur the Enchanter
22 decks
-
6
Zur, Eternal Schemer
19 decks
-
7
Tuvasa the Sunlit
17 decks
-
8
Estrid, the Masked
12 decks
-
9
The Master of Keys
11 decks
-
10
Go-Shintai of Life's Origin
9 decks
Card text
Estrid's Invocation
Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Johannes Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.