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Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Live Play Data
Estrid's Invocation
1%
Live Inclusion
Times Brought
568
Decks Running
245
Median Cast Turn
7
Drawn → Played
66%
Format
First-cast turn
n=107
0%
T1
1%
T2
3%
T3
7%
T4
12%
T5
58%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
4%
(3 / 107 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
571 brought · 224 playersBrought to game
571
Ever drawn
163
Reached battlefield
107
Still on board at game end
74
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.2pp
Players who cast this card win 36% of the time (n=100) , vs 27% when it never left the library (n=329).
When players drew this card but left it in hand, they won 24% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -0.2pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
188 instances3.2%
Library
39.4%
Battlefield
22.9%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
47 decks
-
2
Aminatou, Veil Piercer
28 decks
-
3
Lynde, Cheerful Tormentor
24 decks
-
4
Terra, Magical Adept // Esper Terra
17 decks
-
5
Zur the Enchanter
17 decks
-
6
Zur, Eternal Schemer
13 decks
-
7
Tuvasa the Sunlit
11 decks
-
8
The Master of Keys
9 decks
-
9
Estrid, the Masked
8 decks
-
10
Obeka, Splitter of Seconds
8 decks
Card text
Estrid's Invocation
Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Johannes Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.