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Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Live Play Data
Estrid's Invocation
1%
Live Inclusion
Times Brought
441
Decks Running
196
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=86
0%
T1
1%
T2
3%
T3
6%
T4
12%
T5
63%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
5%
(3 / 86 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
444 brought · 179 playersBrought to game
444
Ever drawn
131
Reached battlefield
86
Still on board at game end
54
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 36% of the time (n=81) , vs 27% when it never left the library (n=253).
When players drew this card but left it in hand, they won 21% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -1.3pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
151 instances4.0%
Library
35.8%
Battlefield
24.5%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
37 decks
-
2
Aminatou, Veil Piercer
23 decks
-
3
Lynde, Cheerful Tormentor
20 decks
-
4
Terra, Magical Adept // Esper Terra
15 decks
-
5
Zur the Enchanter
13 decks
-
6
Tuvasa the Sunlit
10 decks
-
7
Obeka, Splitter of Seconds
8 decks
-
8
Estrid, the Masked
7 decks
-
9
Zur, Eternal Schemer
7 decks
-
10
The Master of Keys
6 decks
Card text
Estrid's Invocation
Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Johannes Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.