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Eternal Witness card art
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Eternal Witness

{1} {G} {G} · Creature — Human Shaman · Commander Masters (CMM)
Times Brought
2834
Decks Running
1427
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Eternal Witness card

Eternal Witness

{1} {G} {G}
Creature — Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.
2 / 1
Commander Masters (CMM) · Uncommon · Illustrated by Chris Rahn

Final zone distribution

667 instances
2.2%
Library
34.9%
Battlefield
26.1%
Graveyard
6.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2836 brought · 1094 players
Brought to game
2836
Ever drawn
590
Reached battlefield
376
Still on board at game end
233

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.0pp

Players who cast this card win 29% of the time (n=293) , vs 24% when it never left the library (n=1595).

When players drew this card but left it in hand, they won 27% (n=160).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.0pp; 95% confidence interval +2.0pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=376
1%
T1
3%
T2
8%
T3
14%
T4
16%
T5
47%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 20
On curve 11% (30 / 376 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.