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Part of Edge of Eternities
, Pay 1 life: Add
. Put a hatchling counter on this land.
When this land is put into a graveyard from the battlefield, for each hatchling counter on it, create a 1/1 black Insect creature token with flying.
Live Play Data
Eumidian Hatchery
Land
·
Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
466
Decks Running
241
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=94
14%
T1
14%
T2
14%
T3
13%
T4
10%
T5
34%
T6-9
2%
T10+
Median
4.0
P25
2
· P75
6
· max
11
Cast same turn as drawn
62%
The "good card" funnel
466 brought · 225 playersBrought to game
466
Ever drawn
120
Reached battlefield
94
Still on board at game end
52
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 35% of the time (n=85) , vs 24% when it never left the library (n=277).
When players drew this card but left it in hand, they won 32% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +1.7pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
138 instances3.6%
Library
37.7%
Battlefield
38.4%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
163 decks
-
2
Szarel, Genesis Shepherd
29 decks
-
3
Korvold, Fae-Cursed King
7 decks
-
4
Baba Lysaga, Night Witch
5 decks
-
5
Braids, Arisen Nightmare
4 decks
-
6
Grist, the Hunger Tide
3 decks
-
7
Blech, Loafing Pest
2 decks
-
8
Braids, Cabal Minion
2 decks
-
9
Hei Bai, Spirit of Balance
2 decks
-
10
Mazirek, Kraul Death Priest
2 decks
Card text
Eumidian Hatchery
Land
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Valera Lutfullina
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.