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Part of Edge of Eternities
, Pay 1 life: Add
. Put a hatchling counter on this land.
When this land is put into a graveyard from the battlefield, for each hatchling counter on it, create a 1/1 black Insect creature token with flying.
Card Preview
Eumidian Hatchery
Land
·
Edge of Eternities Commander (EOC)
Times Brought
382
Decks Running
188
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Eumidian Hatchery
Land
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Valera Lutfullina
Final zone distribution
88 instances40.9%
Battlefield
35.2%
Graveyard
8.0%
Exile
15.9%
Hand
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
108 decks
-
2
Szarel, Genesis Shepherd
40 decks
-
3
Korvold, Fae-Cursed King
5 decks
-
4
Baba Lysaga, Night Witch
4 decks
-
5
Rowan, Scion of War
3 decks
-
6
The Necrobloom
3 decks
-
7
Braids, Cabal Minion
2 decks
-
8
Grist, the Hunger Tide
2 decks
-
9
Hei Bai, Spirit of Balance
2 decks
-
10
Mazirek, Kraul Death Priest
2 decks
The "good card" funnel
382 brought · 177 playersBrought to game
382
Ever drawn
77
Reached battlefield
63
Still on board at game end
36
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 27% of the time (n=50) , vs 20% when it never left the library (n=206).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -1.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
22%
T1
14%
T2
17%
T3
5%
T4
8%
T5
21%
T6-9
13%
T10+
Median
3
P25
2
· P75
7
· max
16
Cast same turn as drawn
59%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.