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Part of Edge of Eternities
·
Enchantment
·
Edge of Eternities (EOE)
Live Play Data
Eusocial Engineering
0%
Live Inclusion
Times Brought
156
Decks Running
73
Median Cast Turn
6
Drawn → Played
50%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
10%
T4
38%
T5
52%
T6-9
0%
T10+
Median
6
P25
5
· P75
6
· max
9
On curve
48%
(8 / 21 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
156 brought · 69 playersBrought to game
156
Ever drawn
42
Reached battlefield
21
Still on board at game end
13
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 34% of the time (n=19) , vs 17% when it never left the library (n=89).
When players drew this card but left it in hand, they won 42% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval -5.8pp to +39.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances2.2%
Library
28.3%
Battlefield
19.6%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
7 decks
-
2
Toph, the First Metalbender
7 decks
-
3
Bello, Bard of the Brambles
6 decks
-
4
Aesi, Tyrant of Gyre Strait
4 decks
-
5
Infinite Guideline Station
3 decks
-
6
The Wandering Minstrel
3 decks
-
7
Zagorka, Mother of Sanctum
3 decks
-
8
Bonny Pall, Clearcutter
2 decks
-
9
Dyadrine, Synthesis Amalgam
2 decks
-
10
Flubs, the Fool
2 decks
Card text
Eusocial Engineering
Enchantment
Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token.
Warp 
(You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Francisco Badilla
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.