collections_bookmark Part of Edge of Eternities
Eusocial Engineering card art
Live Play Data

Eusocial Engineering

{3} {G} {G} · Enchantment · Edge of Eternities (EOE)
0%
Live Inclusion
Times Brought
199
Decks Running
91
Median Cast Turn
6
Drawn → Played
53%
Format

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
4%
T4
22%
T5
67%
T6-9
7%
T10+
Median 6 P25 5 · P75 9 · max 10
On curve 26% (6 / 27 cast on T5) Cast same turn as drawn 23%

The "good card" funnel

199 brought · 85 players
Brought to game
199
Ever drawn
51
Reached battlefield
27
Still on board at game end
17

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.3pp

Players who cast this card win 30% of the time (n=24) , vs 20% when it never left the library (n=115).

When players drew this card but left it in hand, they won 43% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.0pp; 95% confidence interval -9.3pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

55 instances
5.5%
Library
30.9%
Battlefield
16.4%
Graveyard
12.7%
Exile

Commanders that played this card

in tracked games
Card text
Eusocial Engineering card

Eusocial Engineering

{3} {G} {G}
Enchantment
Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Edge of Eternities (EOE) · Uncommon · Illustrated by Francisco Badilla

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.