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Everett K. Ross, Hapless Attaché card art
Live Play Data

Everett K. Ross, Hapless Attaché

{2} {W} · Legendary Creature — Human Advisor · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
158
Decks Running
67
Median Cast Turn
5
Drawn → Played
68%
Format

First-cast turn

n=27
0%
T1
4%
T2
11%
T3
22%
T4
15%
T5
44%
T6-9
4%
T10+
Median 5 P25 4 · P75 8 · max 10
On curve 15% (3 / 27 cast on T3) Cast same turn as drawn 27%

The "good card" funnel

158 brought · 64 players
Brought to game
158
Ever drawn
40
Reached battlefield
27
Still on board at game end
14

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.5pp

Players who cast this card win 32% of the time (n=24) , vs 19% when it never left the library (n=99).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.2pp; 95% confidence interval -5.5pp to +31.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

43 instances
32.6%
Battlefield
37.2%
Graveyard
7.0%
Exile
23.3%
Hand

Commanders that played this card

in tracked games
Card text
Everett K. Ross, Hapless Attaché card

Everett K. Ross, Hapless Attaché

{2} {W}
Legendary Creature — Human Advisor
Commander creatures you control get +1/+1 and have lifelink. Whenever an opponent attacks you with two or more creatures, draw a card.
1 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Alexander Mokhov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.