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Part of Marvel Super Heroes
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Legendary Creature — Human Advisor
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Marvel Super Heroes Commander (MSC)
Live Play Data
Everett K. Ross, Hapless Attaché
1%
Live Inclusion
Times Brought
384
Decks Running
159
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=62
2%
T1
3%
T2
6%
T3
15%
T4
21%
T5
50%
T6-9
3%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
11%
(4 / 62 cast on T3)
Cast same turn as drawn
18%
The "good card" funnel
388 brought · 147 playersBrought to game
388
Ever drawn
89
Reached battlefield
62
Still on board at game end
33
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 30% of the time (n=55) , vs 20% when it never left the library (n=232).
When players drew this card but left it in hand, they won 20% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval -2.1pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances1.0%
Library
34.0%
Battlefield
32.0%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
130 decks
-
2
The Sentry, Golden Guardian
4 decks
-
3
Whtz, the Bibliophile
4 decks
-
4
Odric, Lunarch Marshal
2 decks
-
5
Ragost, Deft Gastronaut
2 decks
-
6
Anti-Venom, Horrifying Healer
1 decks
-
7
Black Panther, Wakandan King
1 decks
-
8
Black Widow, Intel Expert
1 decks
-
9
Captain America, Wings of Freedom
1 decks
-
10
Doran, Besieged by Time
1 decks
Card text
Everett K. Ross, Hapless Attaché
Legendary Creature — Human Advisor
Commander creatures you control get +1/+1 and have lifelink.
Whenever an opponent attacks you with two or more creatures, draw a card.
1 / 3
Marvel Super Heroes Commander (MSC)
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Rare
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.