Live Play Data
Exalted Flamer of Tzeentch
2%
Live Inclusion
Times Brought
551
Decks Running
283
Median Cast Turn
6
Drawn → Played
53%
Format
First-cast turn
n=79
0%
T1
1%
T2
9%
T3
6%
T4
9%
T5
62%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
16%
(5 / 79 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
551 brought · 264 playersBrought to game
551
Ever drawn
150
Reached battlefield
79
Still on board at game end
36
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 21% of the time (n=69) , vs 20% when it never left the library (n=329).
When players drew this card but left it in hand, they won 16% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -8.9pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instances5.4%
Library
21.6%
Battlefield
29.9%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
69 decks
-
2
Ghyrson Starn, Kelermorph
56 decks
-
3
Be'lakor, the Dark Master
47 decks
-
4
Vivi Ornitier
18 decks
-
5
Magnus the Red
14 decks
-
6
Obeka, Splitter of Seconds
9 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
8
Riku of Many Paths
6 decks
-
9
Veyran, Voice of Duality
5 decks
-
10
Aragorn, the Uniter
4 decks
Card text
Exalted Flamer of Tzeentch
Creature — Demon
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
2 / 4
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Alexey Kruglov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.