Card Preview
Exalted Flamer of Tzeentch
1%
Decklist Inclusion
Times Brought
163
Decks Running
104
In Decks
660
Decklist Inclusion
1%
Format
Card text
Exalted Flamer of Tzeentch
Creature — Demon
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
2 / 4
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Alexey Kruglov
Final zone distribution
51 instances5.9%
Library
29.4%
Battlefield
21.6%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
29 decks
-
2
Abaddon the Despoiler
21 decks
-
3
Be'lakor, the Dark Master
19 decks
-
4
Magnus the Red
8 decks
-
5
Aragorn, the Uniter
3 decks
-
6
Obeka, Splitter of Seconds
3 decks
-
7
Vivi Ornitier
3 decks
-
8
Veyran, Voice of Duality
2 decks
-
9
Aegar, the Freezing Flame
1 decks
-
10
Ashling, Rekindled // Ashling, Rimebound
1 decks
The "good card" funnel
163 brought · 96 playersBrought to game
163
Ever drawn
45
Reached battlefield
25
Still on board at game end
15
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.3pp
Players who cast this card win 26% of the time (n=22) , vs 21% when it never left the library (n=101).
When players drew this card but left it in hand, they won 13% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.6pp; 95% confidence interval -12.3pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
4%
T2
12%
T3
4%
T4
4%
T5
60%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
11
On curve
20%
(1 / 25 cast on T4)
Cast same turn as drawn
50%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.