Exalted Flamer of Tzeentch card art
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Exalted Flamer of Tzeentch

{2} {U} {R} · Creature — Demon · Warhammer 40,000 Commander (40K)
Times Brought
283
Decks Running
129
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Exalted Flamer of Tzeentch card

Exalted Flamer of Tzeentch

{2} {U} {R}
Creature — Demon
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
2 / 4
Warhammer 40,000 Commander (40K) · Rare · Illustrated by Alexey Kruglov

Final zone distribution

59 instances
1.7%
Library
42.4%
Battlefield
25.4%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

283 brought · 128 players
Brought to game
283
Ever drawn
51
Reached battlefield
33
Still on board at game end
25

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.0pp

Players who cast this card win 31% of the time (n=21) , vs 21% when it never left the library (n=161).

When players drew this card but left it in hand, they won 23% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.3pp; 95% confidence interval -1.0pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
3%
T1
0%
T2
9%
T3
9%
T4
9%
T5
61%
T6-9
9%
T10+
Median 6 P25 5 · P75 7 · max 13
On curve 21% (3 / 33 cast on T4) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.