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Part of Duskmourn: House of Horror
·
Sorcery
·
Jumpstart (JMP)
Live Play Data
Exhume
1%
Live Inclusion
Times Brought
394
Decks Running
181
Median Cast Turn
6.0
Drawn → Played
59%
Format
First-cast turn
n=62
2%
T1
2%
T2
8%
T3
13%
T4
24%
T5
42%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
3%
(1 / 62 cast on T2)
Cast same turn as drawn
28%
The "good card" funnel
394 brought · 173 playersBrought to game
394
Ever drawn
105
Reached battlefield
62
Still on board at game end
8
≥ -3.9pp
Players who cast this card win 33% of the time (n=59) , vs 24% when it never left the library (n=240).
When players drew this card but left it in hand, they won 23% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval -3.9pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances5.8%
Library
6.7%
Battlefield
48.3%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
23 decks
-
2
Sauron, the Dark Lord
7 decks
-
3
Sheoldred, the Apocalypse
5 decks
-
4
Doctor Doom
4 decks
-
5
Garland, Knight of Cornelia // Chaos, the Endless
4 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
7
The Ancient One
4 decks
-
8
Atraxa, Grand Unifier
3 decks
-
9
Celes, Rune Knight
3 decks
-
10
Dihada, Binder of Wills
3 decks
Card text
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
Jumpstart (JMP)
·
Uncommon
·
Illustrated by Carl Critchlow
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.