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Part of Duskmourn: House of Horror
·
Sorcery
·
Jumpstart (JMP)
Card Preview
Exhume
Times Brought
293
Decks Running
127
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
Jumpstart (JMP)
·
Uncommon
·
Illustrated by Carl Critchlow
Final zone distribution
75 instances2.7%
Library
2.7%
Battlefield
46.7%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
21 decks
-
2
Inalla, Archmage Ritualist
4 decks
-
3
Sauron, the Dark Lord
4 decks
-
4
Aminatou, the Fateshifter
3 decks
-
5
Tiamat
3 decks
-
6
Celes, Rune Knight
2 decks
-
7
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
2 decks
-
8
Garland, Knight of Cornelia // Chaos, the Endless
2 decks
-
9
Gisa, Glorious Resurrector
2 decks
-
10
Kaalia of the Vast
2 decks
The "good card" funnel
293 brought · 121 playersBrought to game
293
Ever drawn
66
Reached battlefield
28
Still on board at game end
2
≥ -7.2pp
Players who cast this card win 26% of the time (n=19) , vs 21% when it never left the library (n=139).
When players drew this card but left it in hand, they won 19% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -7.2pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
4%
T1
4%
T2
14%
T3
7%
T4
21%
T5
36%
T6-9
14%
T10+
Median
5.5
P25
4
· P75
8
· max
14
On curve
7%
(1 / 28 cast on T2)
Cast same turn as drawn
46%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.