Live Play Data
Expedite
2%
Live Inclusion
Times Brought
654
Decks Running
385
Median Cast Turn
6
Drawn → Played
75%
Format
First-cast turn
n=113
0%
T1
4%
T2
9%
T3
12%
T4
19%
T5
42%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
19
On curve
0%
(0 / 113 cast on T1)
Cast same turn as drawn
41%
The "good card" funnel
654 brought · 348 playersBrought to game
654
Ever drawn
151
Reached battlefield
113
Still on board at game end
12
≥ -2.5pp
Players who cast this card win 34% of the time (n=103) , vs 27% when it never left the library (n=421).
When players drew this card but left it in hand, they won 24% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -2.5pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
166 instances4.8%
Library
7.2%
Battlefield
54.2%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
68 decks
-
2
Feather, the Redeemed
30 decks
-
3
Krenko, Mob Boss
26 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
5
Vivi Ornitier
14 decks
-
6
Bria, Riptide Rogue
11 decks
-
7
Fire Lord Azula
11 decks
-
8
Storm, Force of Nature
9 decks
-
9
Gandalf, Goblins' Bane // Flameshape
7 decks
-
10
Urabrask // The Great Work
7 decks
Card text
Expedite
Instant
Target creature gains haste until end of turn.
Draw a card.
Commander Legends (CMR)
·
Common
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.