Live Play Data
Expedite
2%
Live Inclusion
Times Brought
1130
Decks Running
596
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=176
0%
T1
2%
T2
7%
T3
10%
T4
22%
T5
48%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
19
On curve
0%
(0 / 176 cast on T1)
Cast same turn as drawn
38%
The "good card" funnel
1130 brought · 535 playersBrought to game
1130
Ever drawn
245
Reached battlefield
176
Still on board at game end
20
≥ +5.8pp
Players who cast this card win 39% of the time (n=172) , vs 25% when it never left the library (n=784).
When players drew this card but left it in hand, they won 21% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +5.8pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
274 instances5.1%
Library
7.3%
Battlefield
55.8%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
105 decks
-
2
Feather, the Redeemed
44 decks
-
3
Krenko, Mob Boss
37 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
28 decks
-
5
Vivi Ornitier
26 decks
-
6
Fire Lord Azula
24 decks
-
7
Bria, Riptide Rogue
14 decks
-
8
Urabrask // The Great Work
14 decks
-
9
Storm, Force of Nature
12 decks
-
10
Veyran, Voice of Duality
10 decks
Card text
Expedite
Instant
Target creature gains haste until end of turn.
Draw a card.
Commander Legends (CMR)
·
Common
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.