Expedite card art
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Expedite

{R} · Instant · Commander Legends (CMR)
1%
Decklist Inclusion
Times Brought
154
Decks Running
102
In Decks
1029
Decklist Inclusion
1%
Format

Final zone distribution

43 instances
2.3%
Library
7.0%
Battlefield
48.8%
Graveyard
7.0%
Exile

The "good card" funnel

154 brought · 95 players
Brought to game
154
Ever drawn
43
Reached battlefield
27
Still on board at game end
3
≥ -18.2pp

Players who cast this card win 33% of the time (n=25) , vs 31% when it never left the library (n=100).

Observed gap +1.8pp; 95% confidence interval -18.2pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
15%
T3
4%
T4
15%
T5
48%
T6-9
19%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 0% (0 / 27 cast on T1) Cast same turn as drawn 37%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.