Card Preview
Expedite
1%
Decklist Inclusion
Times Brought
303
Decks Running
194
In Decks
1486
Decklist Inclusion
1%
Format
Card text
Expedite
Instant
Target creature gains haste until end of turn.
Draw a card.
Commander Legends (CMR)
·
Common
·
Illustrated by Kieran Yanner
Final zone distribution
75 instances1.3%
Library
6.7%
Battlefield
53.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
38 decks
-
2
Feather, the Redeemed
17 decks
-
3
Krenko, Mob Boss
15 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
5
Fire Lord Azula
9 decks
-
6
Storm, Force of Nature
5 decks
-
7
Bria, Riptide Rogue
4 decks
-
8
Electro, Assaulting Battery
4 decks
-
9
Krark, the Thumbless
4 decks
-
10
Sokka, Tenacious Tactician
4 decks
The "good card" funnel
303 brought · 179 playersBrought to game
303
Ever drawn
70
Reached battlefield
46
Still on board at game end
5
≥ -7.6pp
Players who cast this card win 36% of the time (n=43) , vs 29% when it never left the library (n=205).
When players drew this card but left it in hand, they won 21% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.3pp; 95% confidence interval -7.6pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
0%
T2
13%
T3
7%
T4
15%
T5
48%
T6-9
17%
T10+
Median
6.5
P25
5
· P75
8
· max
15
On curve
0%
(0 / 46 cast on T1)
Cast same turn as drawn
33%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.