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Live Play Data
Expedite
2%
Live Inclusion
Times Brought
462
Decks Running
282
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=78
0%
T1
3%
T2
12%
T3
10%
T4
18%
T5
42%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
19
On curve
0%
(0 / 78 cast on T1)
Cast same turn as drawn
36%
The "good card" funnel
462 brought · 257 playersBrought to game
462
Ever drawn
108
Reached battlefield
78
Still on board at game end
9
≥ -3.4pp
Players who cast this card win 35% of the time (n=68) , vs 26% when it never left the library (n=297).
When players drew this card but left it in hand, they won 22% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval -3.4pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances1.7%
Library
7.8%
Battlefield
53.4%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
55 decks
-
2
Feather, the Redeemed
21 decks
-
3
Krenko, Mob Boss
19 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
16 decks
-
5
Fire Lord Azula
10 decks
-
6
Bria, Riptide Rogue
9 decks
-
7
Sokka, Tenacious Tactician
6 decks
-
8
Urabrask // The Great Work
6 decks
-
9
Electro, Assaulting Battery
5 decks
-
10
Krark, the Thumbless
5 decks
Card text
Expedite
Instant
Target creature gains haste until end of turn.
Draw a card.
Commander Legends (CMR)
·
Common
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.