Expedite card art
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Expedite

{R} · Instant · Commander Legends (CMR)
1%
Decklist Inclusion
Times Brought
303
Decks Running
194
In Decks
1486
Decklist Inclusion
1%
Format
Card text
Expedite card

Expedite

{R}
Instant
Target creature gains haste until end of turn. Draw a card.
Commander Legends (CMR) · Common · Illustrated by Kieran Yanner

Final zone distribution

75 instances
1.3%
Library
6.7%
Battlefield
53.3%
Graveyard
9.3%
Exile

The "good card" funnel

303 brought · 179 players
Brought to game
303
Ever drawn
70
Reached battlefield
46
Still on board at game end
5
≥ -7.6pp

Players who cast this card win 36% of the time (n=43) , vs 29% when it never left the library (n=205).

When players drew this card but left it in hand, they won 21% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.3pp; 95% confidence interval -7.6pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
0%
T1
0%
T2
13%
T3
7%
T4
15%
T5
48%
T6-9
17%
T10+
Median 6.5 P25 5 · P75 8 · max 15
On curve 0% (0 / 46 cast on T1) Cast same turn as drawn 33%
46 of 100 times cast 46%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.