Card Preview
Expedite
Times Brought
797
Decks Running
421
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Expedite
Instant
Target creature gains haste until end of turn.
Draw a card.
Commander Legends (CMR)
·
Common
·
Illustrated by Kieran Yanner
Final zone distribution
159 instances2.5%
Library
9.4%
Battlefield
61.6%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
104 decks
-
2
Krenko, Mob Boss
37 decks
-
3
Feather, the Redeemed
20 decks
-
4
Vivi Ornitier
18 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
15 decks
-
6
Fire Lord Azula
11 decks
-
7
Bria, Riptide Rogue
10 decks
-
8
Storm, Force of Nature
9 decks
-
9
Veyran, Voice of Duality
9 decks
-
10
Krark, the Thumbless
8 decks
The "good card" funnel
797 brought · 386 playersBrought to game
797
Ever drawn
147
Reached battlefield
118
Still on board at game end
15
≥ +2.1pp
Players who cast this card win 31% of the time (n=112) , vs 24% when it never left the library (n=569).
When players drew this card but left it in hand, they won 30% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval +2.1pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=118
2%
T1
4%
T2
11%
T3
14%
T4
15%
T5
47%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
8
· max
11
On curve
2%
(2 / 118 cast on T1)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.