Expedition Map
3% of tracked Commander decks run Expedition Map, and 70% of drawn copies reach the cast step. Median first cast lands on turn 2.5, early enough to shape the land base before the game accelerates.
Expedition Map is a colorless, one-mana artifact that converts three mana and a sacrifice into any land from your library. On Playgroup Live, it appears in 357 of the 13667 distinct tracked decks, putting its inclusion rate at 3%. Across 595 tracked multiplayer games, it has been brought to the table 622 times and cast 108 times.
The functional story is in the timing. Most casts cluster on turns 1 and 4, suggesting two distinct use patterns: slam it turn 1 off an opening hand, or play it into a window where three mana is freely available. 77% of drawn copies are cast on the same turn they are drawn. That is a strong signal that players treat this as an immediate action rather than a held option. The draw-to-play rate of 70% reflects this urgency, with uncast copies most often explained by game-end effects rather than player hesitation.
Because it has no color identity, Expedition Map fits into every Commander deck, from five-color goodstuff to colorless Eldrazi builds. The top-commander list reflects that breadth: Zhulodok, Omo, Toph, and Child of Alara all appear near the top, spanning completely different strategies. The card's value is proportional to how much your land base matters, and in Commander, the answer is almost always "a lot."
- 3% of tracked Commander decks include Expedition Map
- 70% of drawn copies are cast before the game ends
- T2.5 median first-cast turn across all tracked games
- 77% of drawn copies are cast the same turn they are drawn
- 294 distinct players have brought Expedition Map to a tracked game
- 41% of casts land exactly on curve at one mana
First-cast turn
n=108The "good card" funnel
622 brought · 294 playersOf 622 copies brought to tracked games, 155 were drawn, 108 were cast, and the majority ended in the graveyard after being sacrificed to search up a land, exactly as intended.
Players who cast this card win 32% of the time (n=108) , vs 26% when it never left the library (n=401).
When players drew this card but left it in hand, they won 43% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.5pp; 95% confidence interval -3.4pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
173 instancesMost Expedition Map copies end the game in the graveyard after being sacrificed to fetch a land, which is the intended line. The small number that finish on the battlefield were likely never activated.
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 19 decks
-
2
Omo, Queen of Vesuva
17 decks
-
3
Toph, the First Metalbender
14 decks
-
4
Child of Alara
8 decks
- 5 Kozilek, the Great Distortion 7 decks
-
6
Ulalek, Fused Atrocity
7 decks
- 7 Ultima, Origin of Oblivion 6 decks
-
8
Nathan Drake, Treasure Hunter
5 decks
-
9
The Wandering Minstrel
5 decks
-
10
Eluge, the Shoreless Sea
4 decks
The commander spread is broad and colorless-heavy. Zhulodok, Omo, and Toph lead at the top, but no single commander dominates, reflecting how universally accessible a zero-color-identity card can be.