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Explosive Vegetation card art
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Explosive Vegetation

{3} {G} · Sorcery · Duskmourn: House of Horror Commander (DSC)
1%
Decklist Inclusion
Times Brought
362
Decks Running
176
In Decks
1468
Decklist Inclusion
1%
Format
Card text
Explosive Vegetation card

Explosive Vegetation

{3} {G}
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Duskmourn: House of Horror Commander (DSC) · Uncommon · Illustrated by John Avon

Final zone distribution

91 instances
7.7%
Library
56.0%
Graveyard
5.5%
Exile
30.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

367 brought · 153 players
Brought to game
367
Ever drawn
83
Reached battlefield
47
Still on board at game end
0
≥ -13.7pp

Players who cast this card win 20% of the time (n=43) , vs 22% when it never left the library (n=232).

When players drew this card but left it in hand, they won 23% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -2.0pp; 95% confidence interval -13.7pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=47
0%
T1
4%
T2
19%
T3
17%
T4
28%
T5
28%
T6-9
4%
T10+
Median 5 P25 4 · P75 6 · max 11
On curve 40% (8 / 47 cast on T4) Cast same turn as drawn 38%
47 of 100 times cast 47%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.