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Part of Dominaria United
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Explosive Vegetation
Times Brought
295
Decks Running
140
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by John Avon
Final zone distribution
80 instances6.3%
Library
1.3%
Battlefield
68.8%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Mystery Unraveler
9 decks
-
2
Omnath, Locus of Rage
7 decks
-
3
Saheeli, Radiant Creator
6 decks
-
4
Tifa Lockhart
6 decks
-
5
The Ur-Dragon
5 decks
-
6
Gishath, Sun's Avatar
4 decks
-
7
Ruby, Daring Tracker
4 decks
-
8
Jared Carthalion
3 decks
-
9
Lord Windgrace
3 decks
-
10
Progenitus
3 decks
The "good card" funnel
295 brought · 129 playersBrought to game
295
Ever drawn
76
Reached battlefield
55
Still on board at game end
1
≥ -1.2pp
Players who cast this card win 32% of the time (n=48) , vs 26% when it never left the library (n=171).
When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.6pp; 95% confidence interval -1.2pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=55
4%
T1
9%
T2
9%
T3
20%
T4
20%
T5
35%
T6-9
4%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
42%
(11 / 55 cast on T4)
Cast same turn as drawn
36%
55 of 100 times cast
55%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.