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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Expressive Iteration
7%
Live Inclusion
Times Brought
570
Decks Running
311
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=97
1%
T1
3%
T2
12%
T3
13%
T4
10%
T5
44%
T6-9
15%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
4%
(3 / 97 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
571 brought · 284 playersBrought to game
571
Ever drawn
146
Reached battlefield
97
Still on board at game end
4
≥ -1.7pp
Players who cast this card win 33% of the time (n=91) , vs 25% when it never left the library (n=367).
When players drew this card but left it in hand, they won 25% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -1.7pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
160 instances4.4%
Library
2.5%
Battlefield
55.0%
Graveyard
15.0%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
60 decks
-
2
Mister Fantastic
27 decks
-
3
Vivi Ornitier
24 decks
-
4
Shiko and Narset, Unified
16 decks
-
5
Prismari, the Inspiration
11 decks
-
6
Stella Lee, Wild Card
10 decks
-
7
Ghyrson Starn, Kelermorph
8 decks
-
8
Invisible Woman
8 decks
-
9
Alania, Divergent Storm
7 decks
-
10
Veyran, Voice of Duality
7 decks
Card text
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Rimas Valeikis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.