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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Expressive Iteration
7%
Live Inclusion
Times Brought
1775
Decks Running
837
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=327
2%
T1
5%
T2
9%
T3
13%
T4
13%
T5
47%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
6%
(15 / 327 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
1777 brought · 734 playersBrought to game
1777
Ever drawn
476
Reached battlefield
327
Still on board at game end
19
≥ +6.8pp
Players who cast this card win 34% of the time (n=298) , vs 22% when it never left the library (n=1081).
When players drew this card but left it in hand, they won 32% (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval +6.8pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
532 instances3.6%
Library
3.6%
Battlefield
59.2%
Graveyard
13.7%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
121 decks
-
2
Vivi Ornitier
95 decks
-
3
Mister Fantastic
62 decks
-
4
Shiko and Narset, Unified
57 decks
-
5
Invisible Woman
30 decks
-
6
Prismari, the Inspiration
28 decks
-
7
Stella Lee, Wild Card
26 decks
-
8
Ghyrson Starn, Kelermorph
24 decks
-
9
Veyran, Voice of Duality
18 decks
-
10
Alania, Divergent Storm
17 decks
Card text
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Rimas Valeikis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.