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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Expressive Iteration
Times Brought
454
Decks Running
244
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Rimas Valeikis
Final zone distribution
120 instances2.5%
Library
7.5%
Battlefield
63.3%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
44 decks
-
2
Mister Fantastic
32 decks
-
3
Vivi Ornitier
24 decks
-
4
Shiko and Narset, Unified
18 decks
-
5
Invisible Woman
14 decks
-
6
Prismari, the Inspiration
9 decks
-
7
Veyran, Voice of Duality
9 decks
-
8
Alania, Divergent Storm
7 decks
-
9
Stella Lee, Wild Card
7 decks
-
10
Spider-Man 2099
5 decks
The "good card" funnel
456 brought · 231 playersBrought to game
456
Ever drawn
113
Reached battlefield
86
Still on board at game end
9
≥ +1.2pp
Players who cast this card win 33% of the time (n=77) , vs 26% when it never left the library (n=260).
When players drew this card but left it in hand, they won 24% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.2pp; 95% confidence interval +1.2pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=86
6%
T1
5%
T2
13%
T3
7%
T4
10%
T5
42%
T6-9
17%
T10+
Median
6.0
P25
4
· P75
9
· max
18
On curve
10%
(4 / 86 cast on T2)
Cast same turn as drawn
42%
86 of 100 times cast
86%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.