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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Expressive Iteration
Times Brought
1114
Decks Running
596
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Rimas Valeikis
Final zone distribution
299 instances1.7%
Library
5.4%
Battlefield
63.2%
Graveyard
11.7%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
89 decks
-
2
Vivi Ornitier
66 decks
-
3
Mister Fantastic
60 decks
-
4
Shiko and Narset, Unified
38 decks
-
5
Invisible Woman
30 decks
-
6
Stella Lee, Wild Card
20 decks
-
7
Prismari, the Inspiration
17 decks
-
8
Veyran, Voice of Duality
15 decks
-
9
Niv-Mizzet, Parun
14 decks
-
10
Alania, Divergent Storm
12 decks
The "good card" funnel
1116 brought · 543 playersBrought to game
1116
Ever drawn
281
Reached battlefield
216
Still on board at game end
16
≥ +0.4pp
Players who cast this card win 29% of the time (n=173) , vs 24% when it never left the library (n=577).
When players drew this card but left it in hand, they won 28% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval +0.4pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=216
4%
T1
7%
T2
11%
T3
13%
T4
13%
T5
38%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
8
· max
19
On curve
11%
(15 / 216 cast on T2)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.