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Part of March of the Machine
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Creature — Vampire Knight
·
March of the Machine Commander (MOC)
Live Play Data
Exsanguinator Cavalry
0%
Live Inclusion
Times Brought
337
Decks Running
103
Median Cast Turn
4
Drawn → Played
64%
Format
First-cast turn
n=59
5%
T1
8%
T2
29%
T3
12%
T4
5%
T5
24%
T6-9
17%
T10+
Median
4
P25
3
· P75
8
· max
18
On curve
42%
(17 / 59 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
339 brought · 97 playersBrought to game
339
Ever drawn
92
Reached battlefield
59
Still on board at game end
34
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 34% of the time (n=56) , vs 28% when it never left the library (n=207).
When players drew this card but left it in hand, they won 28% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -7.1pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances2.0%
Library
34.7%
Battlefield
37.8%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
76 decks
-
2
Syr Gwyn, Hero of Ashvale
7 decks
-
3
Cecil, Dark Knight // Cecil, Redeemed Paladin
4 decks
-
4
Anje, Maid of Dishonor
2 decks
-
5
Sarevok, Deathbringer
2 decks
-
6
Aragorn, the Uniter
1 decks
-
7
Elenda and Azor
1 decks
-
8
Haakon, Stromgald Scourge
1 decks
-
9
Indominus Rex, Alpha
1 decks
-
10
Jace, Multiverse Architect
1 decks
Card text
Exsanguinator Cavalry
Creature — Vampire Knight
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
2 / 3
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Quintin Gleim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.