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Fabled Passage card art
Live Play Data

Fabled Passage

Land · Marvel Super Heroes Commander (MSC)
13%
Live Inclusion
Times Brought
2774
Decks Running
1548
Median Cast Turn
4
Drawn → Played
74%
Format

Fabled Passage appears in 13% of tracked Commander decks on Playgroup Live, and 74% of drawn copies are activated before the game ends, with a median first-activation turn of 4.

Fabled Passage is a fetchland staple that sits in 13% of the 11714 Commander decks that have played a tracked game on Playgroup Live. It appears across 1548 distinct decklists, spanning a wide range of color identities and commander choices.

The activation pattern tells the real story. Of the 738 times Fabled Passage has reached a player's hand, 74% of copies were activated before the game concluded. The median activation lands on turn 4, though the mode is turn 1, reflecting copies kept in the opening hand and sacrificed immediately for a tapped basic. Because Fabled Passage sacrifices itself on activation, battlefield stickiness is structurally near zero. That is a feature of how the card works, not a weakness.

Win-rate data across 528 activations shows a +5.8 percentage-point lift over games where Fabled Passage sat unactivated in the library. Both sample sizes are large enough to treat this as a meaningful directional signal, not noise. The data is well-spread: 1006 distinct players have brought the card to tracked games, and no single player accounts for more than 2% of all instances.

At a glance
  • 13% of tracked Commander decks include Fabled Passage
  • 27% draw rate per game, consistent with a singleton in a 100-card deck
  • 74% of drawn copies are activated before the game ends
  • T4 median first-activation turn
  • +5.8pp win-rate lift in games where Fabled Passage was activated vs. never touched
  • 1006 distinct players have brought this card to a tracked game

First-cast turn

n=543
18%
T1
7%
T2
11%
T3
14%
T4
12%
T5
30%
T6-9
7%
T10+
Median 4 P25 3 · P75 7 · max 17
Cast same turn as drawn 54%

The "good card" funnel

2777 brought · 1006 players
Brought to game
2777
Ever drawn
738
Reached battlefield
543
Still on board at game end
29
74%

Of 2777 Fabled Passages brought to tracked games, 738 were drawn, and 543 of those were activated, a draw-to-play rate of 74% that holds up across a large, well-spread sample.

≥ +1.8pp

Players who cast this card win 31% of the time (n=528) , vs 25% when it never left the library (n=1828).

When players drew this card but left it in hand, they won 31% (n=187) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.8pp; 95% confidence interval +1.8pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

820 instances
3.9%
Library
3.5%
Battlefield
64.8%
Graveyard
11.2%
Exile

The graveyard is the dominant final zone for Fabled Passage: that is the natural destination for a land that sacrifices itself on activation, and it confirms the card is being used rather than ignored.

Commanders that played this card

in tracked games

The commander list spans five or more distinct color identities, which reflects Fabled Passage's colorless identity and broad utility rather than concentration in any single archetype.

Frequently Asked

How often is Fabled Passage drawn in a Commander game?
Across 2286 tracked games where Fabled Passage was in the deck, it was drawn 27% of the time. That figure is typical for a singleton in a 100-card Commander deck. Of 738 copies that reached a hand, 74% were activated before the game ended. Copies that go unactivated are almost entirely a game-length effect: the game concludes before the player has a chance to use them.
What turn does Fabled Passage usually get activated?
The median first-activation turn is 4, but the distribution has a notable early spike. The most common single turn is turn 1, driven by copies kept in opening hands and sacrificed immediately for a tapped basic land. After that, activations spread fairly evenly through the mid-game. The interquartile range runs from turn 3 to turn 7, so expect to see it across a wide window of the game.
Does activating Fabled Passage actually help you win?
In 528 participations where Fabled Passage was activated, the normalized win rate is 31%. In 1828 participations where it never left the library, the rate is 25%. That is a +5.8 percentage-point gap. The confidence lower bound sits above zero, which makes this a consistent directional signal rather than noise, though we label it directional given the observational nature of the data.
Why is battlefield stickiness so low for Fabled Passage?
Fabled Passage sacrifices itself as part of its activation cost. The moment a player uses it to fetch a basic land, it moves directly to the graveyard. A near-zero stickiness figure is the expected mechanical outcome, not a sign the card underperforms. Most activated copies end up in the graveyard, which is exactly what the card is designed to do.
Which commanders run Fabled Passage most often in tracked games?
The most-represented commanders in the tracked dataset are Killian, Decisive Mentor and Dina, Essence Brewer, followed closely by Zimone, Infinite Analyst and Quintorius, History Chaser. The spread across multiple color identities reflects Fabled Passage's colorless identity: it slots into any deck that wants access to multiple basic land types without committing to a color. Multi-color commanders naturally benefit the most from its fixing.
Is Fabled Passage legal in Commander and other formats?
Fabled Passage is legal in Commander, Legacy, Modern, Pioneer, Vintage, Standard, Historic, Timeless, Alchemy, Brawl, and Oathbreaker. It is not legal in Pauper or Pauper Commander due to its rare rarity. It has no bans in any format where it is legal. In Commander specifically, its colorless identity means it fits any deck regardless of color requirements.