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Fabled Passage card art
Live Play Data

Fabled Passage

Land · Marvel Super Heroes Commander (MSC)
14%
Live Inclusion
Times Brought
1738
Decks Running
1029
Median Cast Turn
5.0
Drawn → Played
72%
Format

Fabled Passage appears in 14% of tracked Commander decks on Playgroup Live, and 72% of drawn copies are activated before the game ends, with a median first-activation turn of 5.0.

Fabled Passage sits in 14% of Commander decks tracked on Playgroup Live, appearing in 1029 of the 7568 distinct decklists that have played a recorded game. Its colorless identity makes it a clean fit for any deck that needs basic land fixing, and the data reflects that broad adoption.

When a copy reaches a player's hand, 72% of those copies are activated before the game ends. Median first activation lands on turn 5.0, consistent with players using it as early mana smoothing rather than a late-game utility piece. The distribution is wide, though: the mode sits at turn 1, meaning opening-hand copies get cracked immediately, while the long tail stretches to turn 12 in the multiplayer sample.

Because Fabled Passage sacrifices itself on activation, it resolves to the graveyard every time. It is a one-shot fixing tool, not a permanent mana source. The data shows that in pods of four or more lands, the untap clause fires and effectively makes the activation free in terms of tempo. That threshold is easy to clear by turn 4-5 in most Commander games, which tracks directly with the median cast turn.

At a glance
  • 14% of tracked Commander decks include Fabled Passage
  • 27% draw rate per game where it was in the deck
  • 72% of drawn copies were activated before the game ended
  • T5.0 median turn of first activation
  • 690 distinct players have brought it to a tracked game, showing broad spread
  • 1741 total instances brought to multiplayer Commander games in this dataset

First-cast turn

n=340
16%
T1
5%
T2
13%
T3
13%
T4
13%
T5
32%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 7 · max 14
Cast same turn as drawn 54%

The "good card" funnel

1741 brought · 690 players
Brought to game
1741
Ever drawn
471
Reached battlefield
340
Still on board at game end
16
72%

Of 1741 copies brought to multiplayer games, 471 were drawn and 340 were activated, confirming that most copies that reach a hand do get used before the game ends.

≥ +3.8pp

Players who cast this card win 34% of the time (n=337) , vs 25% when it never left the library (n=1169).

When players drew this card but left it in hand, they won 30% (n=127) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.9pp; 95% confidence interval +3.8pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

524 instances
4.2%
Library
3.1%
Battlefield
64.3%
Graveyard
12.0%
Exile

Fabled Passage sacrifices itself on activation, so the graveyard dominates its final zone distribution. Copies finishing in the library were simply never drawn or activated before the game ended.

Commanders that played this card

in tracked games

The commander list spans two-, three-, and five-color identities, which reflects Fabled Passage's colorless status. No single commander accounts for an outsized share, showing genuinely broad adoption across the meta.

Frequently Asked

How often is Fabled Passage drawn in a Commander game?
Across 1406 tracked multiplayer Commander games where Fabled Passage was in the deck, it was drawn 27% of the time. That is typical for a singleton in a 100-card deck. Of 471 instances that reached a player's hand, 72% were activated before the game concluded. The remainder mostly reflects games ending before the player could use it, not a deliberate choice to hold it.
What turn does Fabled Passage usually get activated?
Median first activation is turn 5.0 in the multiplayer sample. The distribution is notably spread: the most common single turn is turn 1 (opening-hand copies cracked immediately for a tapped basic), with a long tail extending into the mid-game. The interquartile range runs from turn 3 to turn 7, so most activations cluster in the early-to-mid game ramp window.
Does casting Fabled Passage correlate with winning?
In 337 participations where Fabled Passage was activated, the normalized win rate was 34%. In 1169 participations where it stayed in the library, the rate was 25%. The delta is +8.9 percentage points. Both sample buckets are reasonably sized, but Playgroup Live's dataset is still growing, so treat this as a directional early signal rather than a definitive conclusion.
Is Fabled Passage legal in Commander?
Yes. Fabled Passage is legal in Commander, as well as in Standard, Pioneer, Modern, Legacy, Vintage, Historic, and most other constructed formats. It is not legal in Pauper (it is a rare) or in Old School or Premodern.
Which commanders most commonly run Fabled Passage in this dataset?
Among tracked multiplayer games, Killian, Decisive Mentor (B/W) leads with the most Fabled Passage decks, followed by Dina, Essence Brewer (B/G) and Zimone, Infinite Analyst (G/U). The spread across many two- and three-color commanders reflects Fabled Passage's colorless identity: any deck that wants basic land fixing can run it regardless of color identity.
Why does Fabled Passage almost never appear on the battlefield as a final zone?
Fabled Passage sacrifices itself as part of its activation cost, so it goes straight to the graveyard every time it is used. The graveyard is by far its most common final zone in tracked games. The small number of copies found on the battlefield at game end are simply copies that were never activated. This is expected behavior for any fetchland-style card, not an anomaly in the data.