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Part of Bloomburrow
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Live Play Data
Fabled Passage
Land
·
Reality Fracture Commander (FRC)
14%
Live Inclusion
Times Brought
16406
Decks Running
7328
Median Cast Turn
4.0
Drawn → Played
74%
Format
First-cast turn
n=3180
18%
T1
9%
T2
11%
T3
15%
T4
12%
T5
29%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
22
Cast same turn as drawn
53%
The "good card" funnel
16411 brought · 4056 playersBrought to game
16411
Ever drawn
4291
Reached battlefield
3180
Still on board at game end
215
Once cast, 7% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 30% of the time (n=2881) , vs 24% when it never left the library (n=10186).
When players drew this card but left it in hand, they won 33% (n=1002).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval +3.7pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
4810 instances4.2%
Library
4.5%
Battlefield
66.0%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
313 decks
-
2
Hearthhull, the Worldseed
208 decks
-
3
Dina, Essence Brewer
173 decks
-
4
Zimone, Infinite Analyst
168 decks
-
5
Killian, Decisive Mentor
154 decks
-
6
Quintorius, History Chaser
147 decks
-
7
Rootha, Mastering the Moment
125 decks
-
8
Leonardo, the Balance
124 decks
-
9
Toph, the First Metalbender
93 decks
-
10
Mister Fantastic
65 decks
Card text
Fabled Passage
Land
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.