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Part of Bloomburrow
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Live Play Data
Fabled Passage
Land
·
Reality Fracture Commander (FRC)
14%
Live Inclusion
Times Brought
11937
Decks Running
5640
Median Cast Turn
4.0
Drawn → Played
74%
Format
First-cast turn
n=2288
18%
T1
9%
T2
10%
T3
15%
T4
12%
T5
29%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
22
Cast same turn as drawn
53%
The "good card" funnel
11940 brought · 3249 playersBrought to game
11940
Ever drawn
3095
Reached battlefield
2288
Still on board at game end
160
Once cast, 7% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.1pp
Players who cast this card win 30% of the time (n=2080) , vs 24% when it never left the library (n=7404).
When players drew this card but left it in hand, they won 33% (n=733).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval +4.1pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3478 instances4.0%
Library
4.6%
Battlefield
66.2%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
164 decks
-
2
Dina, Essence Brewer
152 decks
-
3
Zimone, Infinite Analyst
148 decks
-
4
Jace, Multiverse Architect
140 decks
-
5
Killian, Decisive Mentor
128 decks
-
6
Quintorius, History Chaser
124 decks
-
7
Rootha, Mastering the Moment
104 decks
-
8
Leonardo, the Balance
99 decks
-
9
Toph, the First Metalbender
77 decks
-
10
Mister Fantastic
59 decks
Card text
Fabled Passage
Land
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.