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Fabled Passage card art
Live Play Data

Fabled Passage

Land · Marvel Super Heroes Commander (MSC)
14%
Live Inclusion
Times Brought
5062
Decks Running
2697
Median Cast Turn
4
Drawn → Played
74%
Format

Fabled Passage appears in 14% of tracked Commander decks on Playgroup Live, and 74% of drawn copies are activated before the game ends, with a median first-activation turn of 4.

Fabled Passage is a fetchland staple that sits in 14% of the 19725 Commander decks that have played a tracked game on Playgroup Live. It appears across 2697 distinct decklists, spanning a wide range of color identities and commander choices.

The activation pattern tells the real story. Of the 1324 times Fabled Passage has reached a player's hand, 74% of copies were activated before the game concluded. The median activation lands on turn 4, though the mode is turn 1, reflecting copies kept in the opening hand and sacrificed immediately for a tapped basic. Because Fabled Passage sacrifices itself on activation, battlefield stickiness is structurally near zero. That is a feature of how the card works, not a weakness.

Win-rate data across 924 activations shows a +6.3 percentage-point lift over games where Fabled Passage sat unactivated in the library. Both sample sizes are large enough to treat this as a meaningful directional signal, not noise. The data is well-spread: 1682 distinct players have brought the card to tracked games, and no single player accounts for more than 1% of all instances.

At a glance
  • 14% of tracked Commander decks include Fabled Passage
  • 26% draw rate per game, consistent with a singleton in a 100-card deck
  • 74% of drawn copies are activated before the game ends
  • T4 median first-activation turn
  • +6.3pp win-rate lift in games where Fabled Passage was activated vs. never touched
  • 1682 distinct players have brought this card to a tracked game

First-cast turn

n=983
17%
T1
8%
T2
10%
T3
15%
T4
12%
T5
31%
T6-9
7%
T10+
Median 4 P25 2 · P75 7 · max 22
Cast same turn as drawn 53%

The "good card" funnel

5065 brought · 1682 players
Brought to game
5065
Ever drawn
1324
Reached battlefield
983
Still on board at game end
58
74%

Of 5065 Fabled Passages brought to tracked games, 1324 were drawn, and 983 of those were activated, a draw-to-play rate of 74% that holds up across a large, well-spread sample.

≥ +3.3pp

Players who cast this card win 31% of the time (n=924) , vs 25% when it never left the library (n=3233).

When players drew this card but left it in hand, they won 29% (n=314) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.3pp; 95% confidence interval +3.3pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1472 instances
3.5%
Library
3.9%
Battlefield
65.1%
Graveyard
10.6%
Exile

The graveyard is the dominant final zone for Fabled Passage: that is the natural destination for a land that sacrifices itself on activation, and it confirms the card is being used rather than ignored.

Commanders that played this card

in tracked games

The commander list spans five or more distinct color identities, which reflects Fabled Passage's colorless identity and broad utility rather than concentration in any single archetype.

Card text
Fabled Passage card

Fabled Passage

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Mintautas Šukys

Frequently Asked

How often is Fabled Passage drawn in a Commander game?
Across 4154 tracked games where Fabled Passage was in the deck, it was drawn 26% of the time. That figure is typical for a singleton in a 100-card Commander deck. Of 1324 copies that reached a hand, 74% were activated before the game ended. Copies that go unactivated are almost entirely a game-length effect: the game concludes before the player has a chance to use them.
What turn does Fabled Passage usually get activated?
The median first-activation turn is 4, but the distribution has a notable early spike. The most common single turn is turn 1, driven by copies kept in opening hands and sacrificed immediately for a tapped basic land. After that, activations spread fairly evenly through the mid-game. The interquartile range runs from turn 3 to turn 7, so expect to see it across a wide window of the game.
Does activating Fabled Passage actually help you win?
In 924 participations where Fabled Passage was activated, the normalized win rate is 31%. In 3233 participations where it never left the library, the rate is 25%. That is a +6.3 percentage-point gap. The confidence lower bound sits above zero, which makes this a consistent directional signal rather than noise, though we label it directional given the observational nature of the data.
Why is battlefield stickiness so low for Fabled Passage?
Fabled Passage sacrifices itself as part of its activation cost. The moment a player uses it to fetch a basic land, it moves directly to the graveyard. A near-zero stickiness figure is the expected mechanical outcome, not a sign the card underperforms. Most activated copies end up in the graveyard, which is exactly what the card is designed to do.
Which commanders run Fabled Passage most often in tracked games?
The most-represented commanders in the tracked dataset are Killian, Decisive Mentor and Dina, Essence Brewer, followed closely by Zimone, Infinite Analyst and Quintorius, History Chaser. The spread across multiple color identities reflects Fabled Passage's colorless identity: it slots into any deck that wants access to multiple basic land types without committing to a color. Multi-color commanders naturally benefit the most from its fixing.
Is Fabled Passage legal in Commander and other formats?
Fabled Passage is legal in Commander, Legacy, Modern, Pioneer, Vintage, Standard, Historic, Timeless, Alchemy, Brawl, and Oathbreaker. It is not legal in Pauper or Pauper Commander due to its rare rarity. It has no bans in any format where it is legal. In Commander specifically, its colorless identity means it fits any deck regardless of color requirements.