Live Play Data
Fade from History
1%
Live Inclusion
Times Brought
214
Decks Running
109
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
16%
T4
20%
T5
48%
T6-9
12%
T10+
Median
7
P25
5
· P75
7
· max
14
On curve
20%
(4 / 25 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
214 brought · 103 playersBrought to game
214
Ever drawn
48
Reached battlefield
25
Still on board at game end
3
≥ -16.2pp
Players who cast this card win 28% of the time (n=22) , vs 25% when it never left the library (n=138).
When players drew this card but left it in hand, they won 25% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -16.2pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances7.7%
Library
5.8%
Battlefield
42.3%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
28 decks
-
2
Beorn the Fierce
21 decks
-
3
Ayula, Queen Among Bears
16 decks
-
4
Duskana, the Rage Mother
4 decks
-
5
Kibo, Uktabi Prince
4 decks
-
6
Kudo, King Among Bears
4 decks
-
7
Sarulf, Realm Eater
2 decks
-
8
Bristly Bill, Spine Sower
1 decks
-
9
Camellia, the Seedmiser
1 decks
-
10
Chatterfang, Squirrel General
1 decks
Card text
Fade from History
Sorcery
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
The Brothers' War (BRO)
·
Rare
·
Illustrated by Alessandra Pisano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.