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Fantastic Elasticity card art
Live Play Data

Fantastic Elasticity

{2} {U} · Sorcery · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
130
Decks Running
50
Median Cast Turn
7.0
Drawn → Played
63%
Format

First-cast turn

n=20
0%
T1
0%
T2
10%
T3
5%
T4
15%
T5
50%
T6-9
20%
T10+
Median 7.0 P25 5 · P75 9 · max 13
On curve 10% (2 / 20 cast on T3)

The "good card" funnel

130 brought · 51 players
Brought to game
130
Ever drawn
32
Reached battlefield
20
Still on board at game end
2
≥ +4.4pp

Players who cast this card win 49% of the time (n=20) , vs 23% when it never left the library (n=80).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.5pp; 95% confidence interval +4.4pp to +46.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

33 instances
3.0%
Library
6.1%
Battlefield
30.3%
Graveyard
27.3%
Exile

Commanders that played this card

in tracked games
Card text
Fantastic Elasticity card

Fantastic Elasticity

{2} {U}
Sorcery
Choose one — • Return target nonland permanent to its owner's hand. • Return target instant or sorcery card from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Mintautas Šukys

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.