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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Fantastic Elasticity
1%
Live Inclusion
Times Brought
450
Decks Running
187
Median Cast Turn
7
Drawn → Played
67%
Format
First-cast turn
n=65
0%
T1
0%
T2
0%
T3
8%
T4
22%
T5
48%
T6-9
23%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
0%
(0 / 65 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
450 brought · 181 playersBrought to game
450
Ever drawn
97
Reached battlefield
65
Still on board at game end
5
≥ +1.3pp
Players who cast this card win 36% of the time (n=61) , vs 23% when it never left the library (n=288).
When players drew this card but left it in hand, they won 32% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval +1.3pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances3.9%
Library
4.9%
Battlefield
38.8%
Graveyard
28.2%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
73 decks
-
2
Invisible Woman
34 decks
-
3
Human Torch
11 decks
-
4
The Thing
9 decks
-
5
The Fantastic Four
6 decks
-
6
Y'shtola, Night's Blessed
6 decks
-
7
Lord of the Nazgûl
3 decks
-
8
Thanos, the Mad Titan
3 decks
-
9
Bruce Banner // The Incredible Hulk
2 decks
-
10
Captain America, Team Leader
2 decks
Card text
Fantastic Elasticity
Sorcery
Choose one —
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mintautas Šukys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.