collections_bookmark
Part of Duskmourn: House of Horror
·
Enchantment Creature — Hag
·
Duskmourn: House of Horror Commander (DSC)
Live Play Data
Fate Unraveler
2%
Live Inclusion
Times Brought
1464
Decks Running
639
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=231
0%
T1
3%
T2
10%
T3
19%
T4
14%
T5
45%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
17
On curve
31%
(44 / 231 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
1468 brought · 581 playersBrought to game
1468
Ever drawn
367
Reached battlefield
231
Still on board at game end
106
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.3pp
Players who cast this card win 29% of the time (n=218) , vs 19% when it never left the library (n=917).
When players drew this card but left it in hand, they won 25% (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval +3.3pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
393 instances3.1%
Library
27.0%
Battlefield
34.6%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
239 decks
-
2
Nekusar, the Mindrazer
137 decks
-
3
Sheoldred, the Apocalypse
87 decks
-
4
The Lord of Pain
28 decks
-
5
Winter, Misanthropic Guide
16 decks
-
6
Mogis, God of Slaughter
10 decks
-
7
The Second Doctor
9 decks
-
8
Ob Nixilis, Captive Kingpin
7 decks
-
9
Queza, Augur of Agonies
6 decks
-
10
Seizan, Perverter of Truth
6 decks
Card text
Fate Unraveler
Enchantment Creature — Hag
Whenever an opponent draws a card, this creature deals 1 damage to that player.
3 / 4
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.