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Part of Duskmourn: House of Horror
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Enchantment Creature — Hag
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Fate Unraveler
1%
Decklist Inclusion
Times Brought
380
Decks Running
203
In Decks
1324
Decklist Inclusion
1%
Format
Card text
Fate Unraveler
Enchantment Creature — Hag
Whenever an opponent draws a card, this creature deals 1 damage to that player.
3 / 4
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by David Palumbo
Final zone distribution
108 instances1.9%
Library
22.2%
Battlefield
34.3%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
79 decks
-
2
Nekusar, the Mindrazer
44 decks
-
3
Sheoldred, the Apocalypse
24 decks
-
4
The Lord of Pain
11 decks
-
5
Winter, Misanthropic Guide
6 decks
-
6
Mogis, God of Slaughter
5 decks
-
7
Aminatou, Veil Piercer
3 decks
-
8
Deadpool, Trading Card
3 decks
-
9
Blim, Comedic Genius
2 decks
-
10
Lynde, Cheerful Tormentor
2 decks
The "good card" funnel
382 brought · 193 playersBrought to game
382
Ever drawn
103
Reached battlefield
60
Still on board at game end
24
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 29% of the time (n=58) , vs 21% when it never left the library (n=246).
When players drew this card but left it in hand, they won 37% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.1pp; 95% confidence interval -4.8pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=60
0%
T1
5%
T2
7%
T3
20%
T4
17%
T5
40%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
32%
(12 / 60 cast on T4)
Cast same turn as drawn
32%
60 of 100 times cast
60%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.