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Part of Reality Fracture
·
Instant
·
Reality Fracture (FRA)
Live Play Data
Fatehold Charm
1%
Live Inclusion
Times Brought
252
Decks Running
136
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=52
0%
T1
4%
T2
8%
T3
6%
T4
15%
T5
46%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
4%
(2 / 52 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
252 brought · 121 playersBrought to game
252
Ever drawn
78
Reached battlefield
52
Still on board at game end
3
≥ -14.0pp
Players who cast this card win 34% of the time (n=46) , vs 33% when it never left the library (n=142).
When players drew this card but left it in hand, they won 29% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -14.0pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances13.1%
Library
3.6%
Battlefield
58.3%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
123 decks
-
2
Denzilore Fatehold
4 decks
-
3
Tam, the Possibility
3 decks
-
4
Nissa, Leyline Tamer
2 decks
-
5
Codie, Ravenous Codex
1 decks
-
6
Codie, Vociferous Codex
1 decks
-
7
Leori, Sparktouched Hunter
1 decks
-
8
Yennett, Cryptic Sovereign
1 decks
Card text
Fatehold Charm
Instant
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn.
Reality Fracture (FRA)
·
Uncommon
·
Illustrated by Rovina Cai
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.