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Part of Duskmourn: House of Horror
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Enchantment Creature — Nightmare
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Duskmourn: House of Horror (DSK)
Card Preview
Fear of Burning Alive
0%
Decklist Inclusion
Times Brought
138
Decks Running
74
In Decks
432
Decklist Inclusion
0%
Format
Card text
Fear of Burning Alive
Enchantment Creature — Nightmare
When this creature enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
4 / 4
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by J.P. Targete
Final zone distribution
38 instances7.9%
Library
21.1%
Battlefield
34.2%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
44 decks
-
2
Winter, Misanthropic Guide
5 decks
-
3
The Jolly Balloon Man
3 decks
-
4
The Lord of Pain
3 decks
-
5
Neriv, Heart of the Storm
2 decks
-
6
Arthur, Marigold Knight
1 decks
-
7
Asmoranomardicadaistinaculdacar
1 decks
-
8
Avalanche of Sector 7
1 decks
-
9
Be'lakor, the Dark Master
1 decks
-
10
Durnan of the Yawning Portal
1 decks
The "good card" funnel
138 brought · 73 playersBrought to game
138
Ever drawn
35
Reached battlefield
17
Still on board at game end
8
≥ -26.5pp
Players who cast this card win 16% of the time (n=16) , vs 24% when it never left the library (n=94).
When players drew this card but left it in hand, they won 10% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -8.2pp; 95% confidence interval -26.5pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.