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Fear of Burning Alive card art
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Fear of Burning Alive

{4} {R} {R} · Enchantment Creature — Nightmare · Duskmourn: House of Horror (DSK)
Times Brought
241
Decks Running
121
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Fear of Burning Alive card

Fear of Burning Alive

{4} {R} {R}
Enchantment Creature — Nightmare
When this creature enters, it deals 4 damage to each opponent. Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
4 / 4
Duskmourn: House of Horror (DSK) · Uncommon · Illustrated by J.P. Targete

Final zone distribution

40 instances
37.5%
Battlefield
20.0%
Graveyard
5.0%
Exile
37.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

241 brought · 115 players
Brought to game
241
Ever drawn
38
Reached battlefield
20
Still on board at game end
15

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.6pp

Players who cast this card win 28% of the time (n=16) , vs 27% when it never left the library (n=146).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.6pp; 95% confidence interval -11.6pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
5%
T1
0%
T2
0%
T3
0%
T4
10%
T5
55%
T6-9
30%
T10+
Median 8.0 P25 7 · P75 11 · max 12
On curve 25% (2 / 20 cast on T6) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.