Live Play Data
Feather, the Redeemed
0%
Live Inclusion
Times Brought
169
Decks Running
74
Median Cast Turn
4.0
Drawn → Played
59%
Format
First-cast turn
n=114
0%
T1
2%
T2
44%
T3
25%
T4
12%
T5
15%
T6-9
2%
T10+
Median
4.0
P25
3
· P75
5
· max
13
On curve
46%
(50 / 114 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
169 brought · 73 playersBrought to game
169
Ever drawn
39
Reached battlefield
23
Still on board at game end
11
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.1pp
Players who cast this card win 27% of the time (n=23) , vs 20% when it never left the library (n=112).
When players drew this card but left it in hand, they won 20% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -10.1pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances2.2%
Library
24.4%
Battlefield
42.2%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
13 decks
-
2
Hinata, Dawn-Crowned
13 decks
-
3
Mabel, Heir to Cragflame
6 decks
-
4
Monica Rambeau // Photon, Living Light
4 decks
-
5
Thor Odinson
4 decks
-
6
Pramikon, Sky Rampart
3 decks
-
7
Aisha of Sparks and Smoke
2 decks
-
8
Aurelia, the Warleader
2 decks
-
9
Feather, Radiant Arbiter
2 decks
-
10
General Ferrous Rokiric
2 decks
Card text
Feather, the Redeemed
Legendary Creature — Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3 / 4
War of the Spark (WAR)
·
Rare
·
Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.