Card Preview
Felidar Sovereign
1%
Decklist Inclusion
Times Brought
249
Decks Running
133
In Decks
1073
Decklist Inclusion
1%
Format
Card text
Felidar Sovereign
Creature — Cat Beast
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 / 6
Battle for Zendikar (BFZ)
·
Rare
·
Illustrated by Zoltan Boros & Gabor Szikszai
Final zone distribution
67 instances6.0%
Library
25.4%
Battlefield
22.4%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
20 decks
-
2
Rin and Seri, Inseparable
11 decks
-
3
Betor, Ancestor's Voice
9 decks
-
4
Hope Estheim
9 decks
-
5
Go-Shintai of Life's Origin
5 decks
-
6
Astarion, the Decadent
4 decks
-
7
Gluntch, the Bestower
4 decks
-
8
Bre of Clan Stoutarm
3 decks
-
9
Firesong and Sunspeaker
3 decks
-
10
Treebeard, Gracious Host
3 decks
The "good card" funnel
249 brought · 129 playersBrought to game
249
Ever drawn
59
Reached battlefield
31
Still on board at game end
17
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +14.6pp
Players who cast this card win 47% of the time (n=29) , vs 16% when it never left the library (n=167).
When players drew this card but left it in hand, they won 18% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +31.6pp; 95% confidence interval +14.6pp to +48.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
10%
T4
6%
T5
58%
T6-9
26%
T10+
Median
8
P25
6
· P75
10
· max
14
On curve
29%
(4 / 31 cast on T6)
Cast same turn as drawn
26%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.