Card Preview
Felidar Sovereign
Times Brought
205
Decks Running
112
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Felidar Sovereign
Creature — Cat Beast
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 / 6
Battle for Zendikar (BFZ)
·
Rare
·
Illustrated by Zoltan Boros & Gabor Szikszai
Final zone distribution
48 instances2.1%
Library
45.8%
Battlefield
14.6%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
21 decks
-
2
Oloro, Ageless Ascetic
12 decks
-
3
Arahbo, Roar of the World
7 decks
-
4
Bilbo, Birthday Celebrant
7 decks
-
5
Hope Estheim
6 decks
-
6
Bre of Clan Stoutarm
4 decks
-
7
Go-Shintai of Life's Origin
4 decks
-
8
Arahbo, the First Fang
3 decks
-
9
Betor, Ancestor's Voice
3 decks
-
10
Trostani, Selesnya's Voice
3 decks
The "good card" funnel
205 brought · 108 playersBrought to game
205
Ever drawn
44
Reached battlefield
32
Still on board at game end
22
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 28% of the time (n=27) , vs 23% when it never left the library (n=136).
Observed gap +5.2pp; 95% confidence interval -4.9pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
3%
T3
0%
T4
16%
T5
50%
T6-9
31%
T10+
Median
7.0
P25
6
· P75
11
· max
18
On curve
41%
(7 / 32 cast on T6)
Cast same turn as drawn
43%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.