Felidar Sovereign card art
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Felidar Sovereign

{4} {W} {W} · Creature — Cat Beast · Battle for Zendikar (BFZ)
Times Brought
205
Decks Running
112
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Felidar Sovereign card

Felidar Sovereign

{4} {W} {W}
Creature — Cat Beast
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 / 6
Battle for Zendikar (BFZ) · Rare · Illustrated by Zoltan Boros & Gabor Szikszai

Final zone distribution

48 instances
2.1%
Library
45.8%
Battlefield
14.6%
Graveyard
12.5%
Exile

The "good card" funnel

205 brought · 108 players
Brought to game
205
Ever drawn
44
Reached battlefield
32
Still on board at game end
22

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.9pp

Players who cast this card win 28% of the time (n=27) , vs 23% when it never left the library (n=136).

Observed gap +5.2pp; 95% confidence interval -4.9pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
0%
T2
3%
T3
0%
T4
16%
T5
50%
T6-9
31%
T10+
Median 7.0 P25 6 · P75 11 · max 18
On curve 41% (7 / 32 cast on T6) Cast same turn as drawn 43%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.