Live Play Data
Feline Sovereign
1%
Live Inclusion
Times Brought
706
Decks Running
331
Median Cast Turn
6
Drawn → Played
75%
Format
First-cast turn
n=115
0%
T1
4%
T2
13%
T3
14%
T4
16%
T5
43%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
17%
(15 / 115 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
706 brought · 293 playersBrought to game
706
Ever drawn
154
Reached battlefield
115
Still on board at game end
62
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 30% of the time (n=108) , vs 18% when it never left the library (n=461).
When players drew this card but left it in hand, they won 13% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval +3.5pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
168 instances1.2%
Library
36.9%
Battlefield
29.2%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
191 decks
-
2
Arahbo, Roar of the World
47 decks
-
3
Olag and Miau, New Friends
30 decks
-
4
Morophon, the Boundless
10 decks
-
5
Omo, Queen of Vesuva
7 decks
-
6
Jinnie Fay, Jetmir's Second
6 decks
-
7
Kitt Kanto, Mayhem Diva
4 decks
-
8
Lucky the Pizza Dog
4 decks
-
9
The Ur-Dragon
4 decks
-
10
Jetmir, Nexus of Revels
3 decks
Card text
Feline Sovereign
Creature — Cat
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
2 / 3
Core Set 2021 (M21)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.